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psafe_x, psafe_y, and psafe_z replaced with xyz_location m_SafePoint
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commit
40ec1f805f
@ -750,7 +750,8 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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clientauth_timer(AUTHENTICATION_TIMEOUT * 1000),
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spawn2_timer(1000),
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qglobal_purge_timer(30000),
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hotzone_timer(120000)
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hotzone_timer(120000),
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m_SafePoint(0.0f,0.0f,0.0f)
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{
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zoneid = in_zoneid;
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instanceid = in_instanceid;
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@ -777,9 +778,6 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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long_name = 0;
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aggroedmobs =0;
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psafe_x = 0;
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psafe_y = 0;
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psafe_z = 0;
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pgraveyard_id = 0;
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pgraveyard_zoneid = 0;
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pgraveyard_x = 0;
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@ -791,7 +789,7 @@ Zone::Zone(uint32 in_zoneid, uint32 in_instanceid, const char* in_short_name)
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pvpzone = false;
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if(database.GetServerType() == 1)
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pvpzone = true;
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database.GetZoneLongName(short_name, &long_name, file_name, &psafe_x, &psafe_y, &psafe_z, &pgraveyard_id, &pMaxClients);
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database.GetZoneLongName(short_name, &long_name, file_name, &m_SafePoint.m_X, &m_SafePoint.m_Y, &m_SafePoint.m_Z, &pgraveyard_id, &pMaxClients);
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if(graveyard_id() > 0)
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{
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LogFile->write(EQEMuLog::Debug, "Graveyard ID is %i.", graveyard_id());
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@ -109,9 +109,9 @@ public:
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inline Timer* GetInstanceTimer() { return Instance_Timer; }
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inline const float& safe_x() { return psafe_x; }
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inline const float& safe_y() { return psafe_y; }
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inline const float& safe_z() { return psafe_z; }
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inline const float& safe_x() { return m_SafePoint.m_X; }
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inline const float& safe_y() { return m_SafePoint.m_Y; }
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inline const float& safe_z() { return m_SafePoint.m_Z; }
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inline const uint32& graveyard_zoneid() { return pgraveyard_zoneid; }
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inline const float& graveyard_x() { return pgraveyard_x; }
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inline const float& graveyard_y() { return pgraveyard_y; }
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@ -281,7 +281,7 @@ private:
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char* long_name;
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char* map_name;
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bool pvpzone;
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float psafe_x, psafe_y, psafe_z;
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xyz_location m_SafePoint;
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uint32 pMaxClients;
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bool can_bind;
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bool is_city;
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