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[Logging] Logging Improvements (#2755)
* Console logging improvements * stderr handling * Add origination information * Formatting * Update zoneserver.cpp * Update eqemu_logsys.cpp * Remove semicolon from MySQLQuery log output * Remove IsRfc5424LogCategory * Remove no longer used functions * Remove definition BUILD_LOGGING * Deprecate categories UCSServer & WorldServer * Deprecate UCS / World Server / Zone Server categories * Deprecate Status, QSServer, Normal * Update login_server.cpp * Deprecate Emergency, Alert, Critical, Notice * Deprecate Alert * Fix terminal color resetting * Deprecate headless client * Move LogAIModerate to Detail * Deprecate moderate logging level for detail * Update logs.cpp * Logs list simplify * Update logs.cpp * Add discord to log command * Remove unused headers * Windows fix * Error in world when zones fail to load * Show warning color properly * Keep loginserver thread log from colliding with other logs during startup * Deprecate Loginserver category
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@@ -575,6 +575,8 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
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}
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}
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LogInfo("Loaded [{}] respawn timer(s)", Strings::Commify(results.RowCount()));
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const char *zone_name = ZoneName(zoneid);
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std::string query = StringFormat(
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"SELECT "
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@@ -634,6 +636,8 @@ bool ZoneDatabase::PopulateZoneSpawnList(uint32 zoneid, LinkedList<Spawn2*> &spa
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spawn2_list.Insert(new_spawn);
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}
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LogInfo("Loaded [{}] spawn2 entries", Strings::Commify(results.RowCount()));
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NPC::SpawnZoneController();
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return true;
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@@ -1006,6 +1010,8 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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LogSpawns("Loaded spawn condition [{}] with value [{}] and on_change [{}]", cond.condition_id, cond.value, cond.on_change);
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}
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LogInfo("Loaded [{}] spawn_conditions", Strings::Commify(std::to_string(results.RowCount())));
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//load values
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query = StringFormat("SELECT id, value FROM spawn_condition_values "
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"WHERE zone = '%s' AND instance_id = %u",
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@@ -1032,6 +1038,8 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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return false;
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}
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LogInfo("Loaded [{}] spawn_events", Strings::Commify(std::to_string(results.RowCount())));
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for (auto row = results.begin(); row != results.end(); ++row) {
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SpawnEvent event;
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