[Logging] Logging Improvements (#2755)

* Console logging improvements

* stderr handling

* Add origination information

* Formatting

* Update zoneserver.cpp

* Update eqemu_logsys.cpp

* Remove semicolon from MySQLQuery log output

* Remove IsRfc5424LogCategory

* Remove no longer used functions

* Remove definition BUILD_LOGGING

* Deprecate categories UCSServer & WorldServer

* Deprecate UCS / World Server / Zone Server categories

* Deprecate Status, QSServer, Normal

* Update login_server.cpp

* Deprecate Emergency, Alert, Critical, Notice

* Deprecate Alert

* Fix terminal color resetting

* Deprecate headless client

* Move LogAIModerate to Detail

* Deprecate moderate logging level for detail

* Update logs.cpp

* Logs list simplify

* Update logs.cpp

* Add discord to log command

* Remove unused headers

* Windows fix

* Error in world when zones fail to load

* Show warning color properly

* Keep loginserver thread log from colliding with other logs during startup

* Deprecate Loginserver category
This commit is contained in:
Chris Miles
2023-01-17 21:18:40 -06:00
committed by GitHub
parent ee2079ec35
commit 40d1c33351
61 changed files with 1159 additions and 1109 deletions
+5 -6
View File
@@ -324,6 +324,11 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
zone_store.LoadZones(content_db);
if (zone_store.GetZones().empty()) {
LogError("Failed to load zones data, check your schema for possible errors");
return 1;
}
LogInfo("Clearing groups");
database.ClearGroup();
LogInfo("Clearing raids");
@@ -338,12 +343,10 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
LogError("Error: Could not load item data. But ignoring");
}
LogInfo("Loading skill caps");
if (!content_db.LoadSkillCaps(std::string(hotfix_name))) {
LogError("Error: Could not load skill cap data. But ignoring");
}
LogInfo("Loading guilds");
guild_mgr.LoadGuilds();
//rules:
@@ -369,9 +372,6 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
if (!RuleManager::Instance()->LoadRules(&database, "default", false)) {
LogInfo("No rule set configured, using default rules");
}
else {
LogInfo("Loaded default rule set [default]", tmp.c_str());
}
}
if (!RuleManager::Instance()->RestoreRuleNotes(&database)) {
@@ -380,7 +380,6 @@ bool WorldBoot::DatabaseLoadRoutines(int argc, char **argv)
}
EQ::InitializeDynamicLookups();
LogInfo("Initialized dynamic dictionary entries");
if (RuleB(World, ClearTempMerchantlist)) {
LogInfo("Clearing temporary merchant lists");