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https://github.com/EQEmu/Server.git
synced 2026-06-11 07:38:36 +00:00
[Logging] Logging Improvements (#2755)
* Console logging improvements * stderr handling * Add origination information * Formatting * Update zoneserver.cpp * Update eqemu_logsys.cpp * Remove semicolon from MySQLQuery log output * Remove IsRfc5424LogCategory * Remove no longer used functions * Remove definition BUILD_LOGGING * Deprecate categories UCSServer & WorldServer * Deprecate UCS / World Server / Zone Server categories * Deprecate Status, QSServer, Normal * Update login_server.cpp * Deprecate Emergency, Alert, Critical, Notice * Deprecate Alert * Fix terminal color resetting * Deprecate headless client * Move LogAIModerate to Detail * Deprecate moderate logging level for detail * Update logs.cpp * Logs list simplify * Update logs.cpp * Add discord to log command * Remove unused headers * Windows fix * Error in world when zones fail to load * Show warning color properly * Keep loginserver thread log from colliding with other logs during startup * Deprecate Loginserver category
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+20
-4
@@ -42,6 +42,7 @@
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#include "repositories/account_repository.h"
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#include "repositories/faction_association_repository.h"
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#include "path_manager.h"
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#include "repositories/loottable_repository.h"
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namespace ItemField
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{
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@@ -942,10 +943,11 @@ bool SharedDatabase::LoadItems(const std::string &prefix) {
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EQ::IPCMutex mutex("items");
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mutex.Lock();
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std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("items"));
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LogInfo("[Shared Memory] Attempting to load file [{}]", file_name);
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items_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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items_hash = std::make_unique<EQ::FixedMemoryHashSet<EQ::ItemData>>(static_cast<uint8*>(items_mmf->Get()), items_mmf->Size());
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mutex.Unlock();
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LogInfo("Loaded [{}] items via shared memory", Strings::Commify(m_shared_items_count));
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} catch(std::exception& ex) {
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LogError("Error Loading Items: {}", ex.what());
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return false;
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@@ -1438,10 +1440,12 @@ bool SharedDatabase::LoadNPCFactionLists(const std::string &prefix) {
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EQ::IPCMutex mutex("faction");
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mutex.Lock();
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std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("faction"));
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LogInfo("[Shared Memory] Attempting to load file [{}]", file_name);
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LogInfo("Loading [{}]", file_name);
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faction_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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faction_hash = std::make_unique<EQ::FixedMemoryHashSet<NPCFactionList>>(static_cast<uint8*>(faction_mmf->Get()), faction_mmf->Size());
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mutex.Unlock();
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LogInfo("Loaded faction lists via shared memory");
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} catch(std::exception& ex) {
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LogError("Error Loading npc factions: {}", ex.what());
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return false;
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@@ -1516,6 +1520,8 @@ bool SharedDatabase::LoadFactionAssociation(const std::string &prefix)
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new EQ::FixedMemoryHashSet<FactionAssociations>(reinterpret_cast<uint8 *>(faction_associations_mmf->Get()),
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faction_associations_mmf->Size()));
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mutex.Unlock();
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LogInfo("Loaded faction associations via shared memory");
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} catch (std::exception &ex) {
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LogError("Error Loading faction associations: {}", ex.what());
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return false;
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@@ -1724,8 +1730,11 @@ bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
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EQ::IPCMutex mutex("skill_caps");
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mutex.Lock();
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std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("skill_caps"));
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LogInfo("[Shared Memory] Attempting to load file [{}]", file_name);
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LogInfo("Loading [{}]", file_name);
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skill_caps_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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LogInfo("Loaded skill caps via shared memory");
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mutex.Unlock();
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} catch(std::exception &ex) {
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LogError("Error loading skill caps: {}", ex.what());
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@@ -1884,10 +1893,12 @@ bool SharedDatabase::LoadSpells(const std::string &prefix, int32 *records, const
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std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("spells"));
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spells_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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LogInfo("[Shared Memory] Attempting to load file [{}]", file_name);
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LogInfo("Loading [{}]", file_name);
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*records = *static_cast<uint32*>(spells_mmf->Get());
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*sp = reinterpret_cast<const SPDat_Spell_Struct*>(static_cast<char*>(spells_mmf->Get()) + 4);
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mutex.Unlock();
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LogInfo("Loaded [{}] spells via shared memory", Strings::Commify(m_shared_spells_count));
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}
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catch(std::exception& ex) {
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LogError("Error Loading Spells: {}", ex.what());
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@@ -2099,6 +2110,8 @@ bool SharedDatabase::LoadBaseData(const std::string &prefix) {
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std::string file_name = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("base_data"));
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base_data_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name);
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mutex.Unlock();
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LogInfo("Loaded base data via shared memory");
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} catch(std::exception& ex) {
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LogError("Error Loading Base Data: {}", ex.what());
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return false;
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@@ -2423,6 +2436,9 @@ bool SharedDatabase::LoadLoot(const std::string &prefix) {
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loot_table_hash = std::make_unique<EQ::FixedMemoryVariableHashSet<LootTable_Struct>>(
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static_cast<uint8*>(loot_table_mmf->Get()),
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loot_table_mmf->Size());
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LogInfo("Loaded loot tables via shared memory");
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std::string file_name_ld = fmt::format("{}/{}{}", path.GetSharedMemoryPath(), prefix, std::string("loot_drop"));
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loot_drop_mmf = std::make_unique<EQ::MemoryMappedFile>(file_name_ld);
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loot_drop_hash = std::make_unique<EQ::FixedMemoryVariableHashSet<LootDrop_Struct>>(
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