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https://github.com/EQEmu/Server.git
synced 2026-09-03 09:26:36 +00:00
[Logging] Logging Improvements (#2755)
* Console logging improvements * stderr handling * Add origination information * Formatting * Update zoneserver.cpp * Update eqemu_logsys.cpp * Remove semicolon from MySQLQuery log output * Remove IsRfc5424LogCategory * Remove no longer used functions * Remove definition BUILD_LOGGING * Deprecate categories UCSServer & WorldServer * Deprecate UCS / World Server / Zone Server categories * Deprecate Status, QSServer, Normal * Update login_server.cpp * Deprecate Emergency, Alert, Critical, Notice * Deprecate Alert * Fix terminal color resetting * Deprecate headless client * Move LogAIModerate to Detail * Deprecate moderate logging level for detail * Update logs.cpp * Logs list simplify * Update logs.cpp * Add discord to log command * Remove unused headers * Windows fix * Error in world when zones fail to load * Show warning color properly * Keep loginserver thread log from colliding with other logs during startup * Deprecate Loginserver category
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@@ -716,7 +716,7 @@ namespace RoF2
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ENCODE(OP_DeleteCharge)
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{
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Log(Logs::Moderate, Logs::Netcode, "RoF2::ENCODE(OP_DeleteCharge)");
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Log(Logs::Detail, Logs::Netcode, "RoF2::ENCODE(OP_DeleteCharge)");
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ENCODE_FORWARD(OP_MoveItem);
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}
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@@ -1644,7 +1644,7 @@ namespace RoF2
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ENCODE_LENGTH_EXACT(LootingItem_Struct);
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SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
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Log(Logs::Moderate, Logs::Netcode, "RoF2::ENCODE(OP_LootItem)");
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Log(Logs::Detail, Logs::Netcode, "RoF2::ENCODE(OP_LootItem)");
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OUT(lootee);
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OUT(looter);
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@@ -1802,7 +1802,7 @@ namespace RoF2
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ENCODE_LENGTH_EXACT(MoveItem_Struct);
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SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
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Log(Logs::Moderate, Logs::Netcode, "RoF2::ENCODE(OP_MoveItem)");
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Log(Logs::Detail, Logs::Netcode, "RoF2::ENCODE(OP_MoveItem)");
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eq->from_slot = ServerToRoF2Slot(emu->from_slot);
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eq->to_slot = ServerToRoF2Slot(emu->to_slot);
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@@ -3967,7 +3967,7 @@ namespace RoF2
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}
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float SpawnSize = emu->size;
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if (!((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
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if (!((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
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(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522))
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)
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{
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@@ -4172,7 +4172,7 @@ namespace RoF2
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // These do something with OP_WeaponEquip1
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VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // ^
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if ((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
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if ((emu->NPC == 0) || (emu->race <= RACE_GNOME_12) || (emu->race == RACE_IKSAR_128) ||
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(emu->race == RACE_VAH_SHIR_130) || (emu->race == RACE_FROGLOK_330) || (emu->race == RACE_DRAKKIN_522)
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)
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{
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@@ -5023,7 +5023,7 @@ namespace RoF2
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DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
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SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
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Log(Logs::Moderate, Logs::Netcode, "RoF2::DECODE(OP_LootItem)");
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Log(Logs::Detail, Logs::Netcode, "RoF2::DECODE(OP_LootItem)");
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IN(lootee);
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IN(looter);
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@@ -5038,7 +5038,7 @@ namespace RoF2
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DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
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SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
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Log(Logs::Moderate, Logs::Netcode, "RoF2::DECODE(OP_MoveItem)");
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Log(Logs::Detail, Logs::Netcode, "RoF2::DECODE(OP_MoveItem)");
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emu->from_slot = RoF2ToServerSlot(eq->from_slot);
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emu->to_slot = RoF2ToServerSlot(eq->to_slot);
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