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[Quest API] Add Area-Based Quest Methods to Perl/Lua (#4447)
* [Quest API] Add Area-Based Quest Methods to Perl/Lua * Convert some to mob * Fix
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@@ -594,6 +594,17 @@ public:
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int GetExtraHaste();
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void SetExtraHaste(int haste);
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void SetExtraHaste(int haste, bool need_to_save);
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void AreaAttack(float distance);
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void AreaAttack(float distance, int16 slot_id);
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void AreaAttack(float distance, int16 slot_id, int count);
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void AreaAttack(float distance, int16 slot_id, int count, bool is_from_spell);
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void AreaAttack(float distance, int16 slot_id, int count, bool is_from_spell, int attack_rounds);
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void AreaSpell(Lua_Mob center, uint16 spell_id);
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void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster);
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void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust);
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void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets);
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void MassGroupBuff(Lua_Mob center, uint16 spell_id);
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void MassGroupBuff(Lua_Mob center, uint16 spell_id, bool affect_caster);
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};
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#endif
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