[Quest API] Add Area-Based Quest Methods to Perl/Lua (#4447)

* [Quest API] Add Area-Based Quest Methods to Perl/Lua

* Convert some to mob

* Fix
This commit is contained in:
Alex King
2024-08-26 21:29:07 -04:00
committed by GitHub
parent 080865faa2
commit 40738b29e3
13 changed files with 492 additions and 135 deletions
+11
View File
@@ -594,6 +594,17 @@ public:
int GetExtraHaste();
void SetExtraHaste(int haste);
void SetExtraHaste(int haste, bool need_to_save);
void AreaAttack(float distance);
void AreaAttack(float distance, int16 slot_id);
void AreaAttack(float distance, int16 slot_id, int count);
void AreaAttack(float distance, int16 slot_id, int count, bool is_from_spell);
void AreaAttack(float distance, int16 slot_id, int count, bool is_from_spell, int attack_rounds);
void AreaSpell(Lua_Mob center, uint16 spell_id);
void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster);
void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust);
void AreaSpell(Lua_Mob center, uint16 spell_id, bool affect_caster, int16 resist_adjust, int max_targets);
void MassGroupBuff(Lua_Mob center, uint16 spell_id);
void MassGroupBuff(Lua_Mob center, uint16 spell_id, bool affect_caster);
};
#endif