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[Quest API] Add Area-Based Quest Methods to Perl/Lua (#4447)
* [Quest API] Add Area-Based Quest Methods to Perl/Lua * Convert some to mob * Fix
This commit is contained in:
+81
-123
@@ -1028,24 +1028,15 @@ void Client::SendDisciplineTimer(uint32 timer_id, uint32 duration)
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}
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}
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/**
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* @param taunter
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* @param range
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* @param bonus_hate
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*/
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void EntityList::AETaunt(Client *taunter, float range, int32 bonus_hate)
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void EntityList::AETaunt(Client* taunter, float range, int bonus_hate)
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{
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/**
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* Live AE taunt range - Hardcoded.
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*/
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if (range == 0) {
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range = 40;
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}
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float range_squared = range * range;
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for (auto &it : entity_list.GetCloseMobList(taunter, range)) {
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for (auto& it: entity_list.GetCloseMobList(taunter, range)) {
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Mob *them = it.second;
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if (!them) {
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continue;
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@@ -1060,9 +1051,11 @@ void EntityList::AETaunt(Client *taunter, float range, int32 bonus_hate)
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z_difference *= -1;
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}
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if (z_difference < 10
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&& taunter->IsAttackAllowed(them)
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&& DistanceSquaredNoZ(taunter->GetPosition(), them->GetPosition()) <= range_squared) {
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if (
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z_difference < 10 &&
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taunter->IsAttackAllowed(them) &&
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DistanceSquaredNoZ(taunter->GetPosition(), them->GetPosition()) <= range_squared
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) {
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if (taunter->CheckLosFN(them)) {
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taunter->Taunt(them->CastToNPC(), true, 0, true, bonus_hate);
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}
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@@ -1070,38 +1063,31 @@ void EntityList::AETaunt(Client *taunter, float range, int32 bonus_hate)
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}
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}
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/**
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* Causes caster to hit every mob within dist range of center with spell_id
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*
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* @param caster_mob
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* @param center_mob
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* @param spell_id
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* @param affect_caster
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* @param resist_adjust
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* @param max_targets
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*/
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void EntityList::AESpell(
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Mob *caster_mob,
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Mob *center_mob,
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Mob* caster_mob,
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Mob* center_mob,
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uint16 spell_id,
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bool affect_caster,
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int16 resist_adjust,
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int *max_targets
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int* max_targets,
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bool is_scripted
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)
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{
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const auto &cast_target_position =
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spells[spell_id].target_type == ST_Ring ?
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caster_mob->GetTargetRingLocation() :
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static_cast<glm::vec3>(center_mob->GetPosition());
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const auto& cast_target_position = (
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(!is_scripted && spells[spell_id].target_type == ST_Ring) ?
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caster_mob->GetTargetRingLocation() :
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static_cast<glm::vec3>(center_mob->GetPosition())
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);
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Mob* current_mob = nullptr;
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Mob *current_mob = nullptr;
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bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
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bool is_npc = caster_mob->IsNPC();
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float distance = caster_mob->GetAOERange(spell_id);
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float distance_squared = distance * distance;
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float min_range2 = spells[spell_id].min_range * spells[spell_id].min_range;
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glm::vec2 min = {cast_target_position.x - distance, cast_target_position.y - distance};
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glm::vec2 max = {cast_target_position.x + distance, cast_target_position.y + distance};
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float min_range_squared = spells[spell_id].min_range * spells[spell_id].min_range;
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glm::vec2 min = { cast_target_position.x - distance, cast_target_position.y - distance };
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glm::vec2 max = { cast_target_position.x + distance, cast_target_position.y + distance };
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/**
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* If using Old Rain Targets - there is no max target limitation
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@@ -1110,17 +1096,18 @@ void EntityList::AESpell(
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max_targets = nullptr;
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}
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/**
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* Max AOE targets
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*/
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int max_targets_allowed = RuleI(Range, AOEMaxTargets); // unlimited
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if (max_targets) { // rains pass this in since they need to preserve the count through waves
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max_targets_allowed = *max_targets;
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}
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else if (spells[spell_id].aoe_max_targets) {
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} else if (spells[spell_id].aoe_max_targets) {
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max_targets_allowed = spells[spell_id].aoe_max_targets;
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}
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else if (IsTargetableAESpell(spell_id) && is_detrimental_spell && !is_npc && !IsEffectInSpell(spell_id, SE_Lull) && !IsEffectInSpell(spell_id, SE_Mez)) {
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} else if (
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IsTargetableAESpell(spell_id) &&
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is_detrimental_spell &&
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!is_npc &&
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!IsEffectInSpell(spell_id, SE_Lull) &&
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!IsEffectInSpell(spell_id, SE_Mez)
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) {
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max_targets_allowed = 4;
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}
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@@ -1133,7 +1120,7 @@ void EntityList::AESpell(
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distance
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);
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for (auto &it : entity_list.GetCloseMobList(caster_mob, distance)) {
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for (auto& it: entity_list.GetCloseMobList(caster_mob, distance)) {
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current_mob = it.second;
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if (!current_mob) {
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continue;
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@@ -1161,16 +1148,11 @@ void EntityList::AESpell(
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continue;
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}
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/**
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* Check PC / NPC
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* 1 = PC
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* 2 = NPC
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*/
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if (spells[spell_id].pcnpc_only_flag == 1 && !current_mob->IsOfClientBotMerc()) {
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if (spells[spell_id].pcnpc_only_flag == PCNPCOnlyFlagType::PC && !current_mob->IsOfClientBotMerc()) {
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continue;
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}
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if (spells[spell_id].pcnpc_only_flag == 2 && current_mob->IsOfClientBotMerc()) {
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if (spells[spell_id].pcnpc_only_flag == PCNPCOnlyFlagType::NPC && current_mob->IsOfClientBotMerc()) {
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continue;
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}
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@@ -1184,41 +1166,40 @@ void EntityList::AESpell(
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continue;
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}
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if (distance_to_target < min_range2) {
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if (distance_to_target < min_range_squared) {
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continue;
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}
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if (is_npc && current_mob->IsNPC() &&
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spells[spell_id].target_type != ST_AreaNPCOnly) { //check npc->npc casting
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FACTION_VALUE faction_value = current_mob->GetReverseFactionCon(caster_mob);
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if (
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is_npc &&
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current_mob->IsNPC() &&
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spells[spell_id].target_type != ST_AreaNPCOnly
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) {
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const auto faction_value = current_mob->GetReverseFactionCon(caster_mob);
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if (is_detrimental_spell) {
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//affect mobs that are on our hate list, or
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//which have bad faction with us
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if (
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!(caster_mob->CheckAggro(current_mob) ||
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faction_value == FACTION_THREATENINGLY ||
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faction_value == FACTION_SCOWLS)) {
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faction_value == FACTION_THREATENINGLY ||
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faction_value == FACTION_SCOWLS)
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) {
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continue;
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}
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}
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else {
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//only affect mobs we would assist.
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} else {
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if (!(faction_value <= FACTION_AMIABLY)) {
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continue;
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}
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}
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}
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/**
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* Finally, make sure they are within range
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*/
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if (is_detrimental_spell) {
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if (!caster_mob->IsAttackAllowed(current_mob, true)) {
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continue;
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}
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if (center_mob && !spells[spell_id].npc_no_los && !center_mob->CheckLosFN(current_mob)) {
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continue;
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}
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if (!center_mob && !spells[spell_id].npc_no_los && !caster_mob->CheckLosFN(
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caster_mob->GetTargetRingX(),
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caster_mob->GetTargetRingY(),
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@@ -1226,9 +1207,7 @@ void EntityList::AESpell(
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current_mob->GetSize())) {
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continue;
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}
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}
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else {
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} else {
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/**
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* Check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
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* This does not check faction for beneficial AE buffs... only agro and attackable.
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@@ -1238,6 +1217,7 @@ void EntityList::AESpell(
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if (caster_mob->IsAttackAllowed(current_mob, true)) {
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continue;
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}
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if (caster_mob->CheckAggro(current_mob)) {
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continue;
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}
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@@ -1264,40 +1244,29 @@ void EntityList::AESpell(
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}
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}
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/**
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* @param caster
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* @param center
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* @param spell_id
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* @param affect_caster
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*/
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void EntityList::MassGroupBuff(
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Mob *caster,
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Mob *center,
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Mob* caster,
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Mob* center,
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uint16 spell_id,
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bool affect_caster)
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bool affect_caster
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)
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{
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Mob *current_mob = nullptr;
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Mob* current_mob = nullptr;
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float distance = caster->GetAOERange(spell_id);
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float distance_squared = distance * distance;
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bool is_detrimental_spell = IsDetrimentalSpell(spell_id);
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for (auto &it : entity_list.GetCloseMobList(caster, distance)) {
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for (auto& it: entity_list.GetCloseMobList(caster, distance)) {
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current_mob = it.second;
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if (!current_mob) {
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continue;
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}
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/**
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* Skip center
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*/
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if (current_mob == center) {
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if (current_mob == center) { // Skip Center
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continue;
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}
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/**
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* Skip self
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*/
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if (current_mob == caster && !affect_caster) {
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if (current_mob == caster && !affect_caster) { // Skip Caster
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continue;
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}
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@@ -1305,17 +1274,13 @@ void EntityList::MassGroupBuff(
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continue;
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}
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/**
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* Pets
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*/
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if (current_mob->IsNPC()) {
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Mob *owner = current_mob->GetOwner();
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Mob* owner = current_mob->GetOwner();
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if (owner) {
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if (!owner->IsOfClientBot()) {
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continue;
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}
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}
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else {
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} else {
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continue;
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}
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}
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@@ -1328,55 +1293,48 @@ void EntityList::MassGroupBuff(
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}
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}
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/**
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* Rampage - Normal and Duration rampages
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* NPCs handle it differently in Mob::Rampage
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*
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* @param attacker
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* @param distance
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* @param Hand
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* @param count
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* @param is_from_spell
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*/
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void EntityList::AEAttack(
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Mob *attacker,
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Mob* attacker,
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float distance,
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int Hand,
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int count,
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int16 slot_id,
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int hit_count,
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bool is_from_spell,
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int attack_rounds)
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int attack_rounds
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)
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{
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Mob *current_mob = nullptr;
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Mob* current_mob = nullptr;
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float distance_squared = distance * distance;
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int hit_count = 0;
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int current_hits = 0;
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for (auto &it : entity_list.GetCloseMobList(attacker, distance)) {
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for (auto& it: entity_list.GetCloseMobList(attacker, distance)) {
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current_mob = it.second;
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if (!current_mob) {
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continue;
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}
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if (current_mob->IsNPC()
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&& current_mob != attacker //this is not needed unless NPCs can use this
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&& (attacker->IsAttackAllowed(current_mob))
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&& !current_mob->IsHorse() /* dont attack mounts */
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&& (DistanceSquared(current_mob->GetPosition(), attacker->GetPosition()) <= distance_squared)
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) {
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if (
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current_mob->IsNPC() &&
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current_mob != attacker &&
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attacker->IsAttackAllowed(current_mob) &&
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!current_mob->IsHorse() &&
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DistanceSquared(current_mob->GetPosition(), attacker->GetPosition()) <= distance_squared
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) {
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for (int i = 0; i < attack_rounds; i++) {
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if (!attacker->IsClient() || attacker->GetClass() == Class::Monk || attacker->GetClass() == Class::Ranger) {
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attacker->Attack(current_mob, Hand, false, false, is_from_spell);
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if (
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!attacker->IsClient() ||
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attacker->GetClass() == Class::Monk ||
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attacker->GetClass() == Class::Ranger
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) {
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attacker->Attack(current_mob, slot_id, false, false, is_from_spell);
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} else {
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attacker->CastToClient()->DoAttackRounds(current_mob, Hand, is_from_spell);
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attacker->CastToClient()->DoAttackRounds(current_mob, slot_id, is_from_spell);
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}
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}
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hit_count++;
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if (count != 0 && hit_count >= count) {
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current_hits++;
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if (hit_count != 0 && current_hits >= hit_count) {
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return;
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}
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}
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}
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}
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