[Pathing] Improvements to handling tight corridors pathing, clipping detection and recovery (#2826)

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Chris Miles 2023-02-06 17:24:03 -06:00 committed by GitHub
parent 823e73336d
commit 404f7cada8
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 62 additions and 12 deletions

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@ -317,6 +317,7 @@ RULE_BOOL(Map, FixPathingZOnSendTo, false, "Try to repair Z coordinates in the S
RULE_BOOL(Map, FixZWhenPathing, true, "Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)") RULE_BOOL(Map, FixZWhenPathing, true, "Automatically fix NPC Z coordinates when moving/pathing/engaged (Far less CPU intensive than its predecessor)")
RULE_REAL(Map, DistanceCanTravelBeforeAdjustment, 10.0, "Distance a mob can path before FixZ is called, depends on FixZWhenPathing") RULE_REAL(Map, DistanceCanTravelBeforeAdjustment, 10.0, "Distance a mob can path before FixZ is called, depends on FixZWhenPathing")
RULE_BOOL(Map, MobZVisualDebug, false, "Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)") RULE_BOOL(Map, MobZVisualDebug, false, "Displays spell effects determining whether or not NPC is hitting Best Z calcs (blue for hit, red for miss)")
RULE_BOOL(Map, MobPathingVisualDebug, false, "Displays nodes in pathing points in realtime to help with visual debugging")
RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20, "At runtime in SendTo: maximum change in Z to allow the BestZ code to apply") RULE_REAL(Map, FixPathingZMaxDeltaSendTo, 20, "At runtime in SendTo: maximum change in Z to allow the BestZ code to apply")
RULE_INT(Map, FindBestZHeightAdjust, 1, "Adds this to the current Z before seeking the best Z position") RULE_INT(Map, FindBestZHeightAdjust, 1, "Adds this to the current Z before seeking the best Z position")
RULE_CATEGORY_END() RULE_CATEGORY_END()

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@ -29,6 +29,7 @@ void command_loc(Client *c, const Seperator *sep)
glm::vec3 hit; glm::vec3 hit;
auto best_z = zone->zonemap->FindBestZ(tarloc, &hit); auto best_z = zone->zonemap->FindBestZ(tarloc, &hit);
auto fixed_z = c->GetFixedZ(c->GetPosition());
if (best_z != BEST_Z_INVALID) { if (best_z != BEST_Z_INVALID) {
c->Message( c->Message(
@ -39,6 +40,14 @@ void command_loc(Client *c, const Seperator *sep)
best_z best_z
).c_str() ).c_str()
); );
c->Message(
Chat::White,
fmt::format(
"Fixed Z for {} | {:.2f}",
c->GetTargetDescription(target, TargetDescriptionType::UCSelf),
fixed_z
).c_str()
);
} else { } else {
c->Message(Chat::White, "Could not find Best Z."); c->Message(Chat::White, "Could not find Best Z.");
} }

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@ -1451,6 +1451,8 @@ public:
void SetManualFollow(bool flag) { m_manual_follow = flag; } void SetManualFollow(bool flag) { m_manual_follow = flag; }
bool GetManualFollow() const { return m_manual_follow; } bool GetManualFollow() const { return m_manual_follow; }
void DrawDebugCoordinateNode(std::string node_name, const glm::vec4 vec);
protected: protected:
void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None); void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
static uint16 GetProcID(uint16 spell_id, uint8 effect_index); static uint16 GetProcID(uint16 spell_id, uint8 effect_index);

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@ -138,7 +138,7 @@ public:
return true; return true;
} }
//Send a movement packet when you start moving //Send a movement packet when you start moving
double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0; double current_time = static_cast<double>(Timer::GetCurrentTime()) / 1000.0;
int current_speed = 0; int current_speed = 0;
@ -1053,6 +1053,13 @@ void MobMovementManager::FillCommandStruct(
position_update->delta_z = FloatToEQ13(delta_z); position_update->delta_z = FloatToEQ13(delta_z);
position_update->delta_heading = FloatToEQ10(delta_heading); position_update->delta_heading = FloatToEQ10(delta_heading);
position_update->animation = (mob->IsBot() ? (int) ((float) anim / 1.785714f) : anim); position_update->animation = (mob->IsBot() ? (int) ((float) anim / 1.785714f) : anim);
if (RuleB(Map, MobPathingVisualDebug)) {
mob->DrawDebugCoordinateNode(
fmt::format("{} position update", mob->GetCleanName()),
mob->GetPosition()
);
}
} }
/** /**
@ -1093,7 +1100,7 @@ void MobMovementManager::UpdatePath(Mob *who, float x, float y, float z, MobMove
} }
// Below for npcs that can traverse land or water so they don't sink // Below for npcs that can traverse land or water so they don't sink
else if (who->GetFlyMode() == GravityBehavior::Water && else if (who->GetFlyMode() == GravityBehavior::Water &&
zone->watermap->InLiquid(who->GetPosition()) && zone->watermap->InLiquid(who->GetPosition()) &&
zone->watermap->InLiquid(glm::vec3(x, y, z)) && zone->watermap->InLiquid(glm::vec3(x, y, z)) &&
zone->zonemap->CheckLoS(who->GetPosition(), glm::vec3(x, y, z))) { zone->zonemap->CheckLoS(who->GetPosition(), glm::vec3(x, y, z))) {
auto iter = _impl->Entries.find(who); auto iter = _impl->Entries.find(who);

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@ -6415,7 +6415,7 @@ void Client::SetItemRecastTimer(int32 spell_id, uint32 inventory_slot)
recast_delay = std::max(recast_delay, 0); recast_delay = std::max(recast_delay, 0);
if (recast_delay > 0) { if (recast_delay > 0) {
if (recast_type != RECAST_TYPE_UNLINKED_ITEM) { if (recast_type != RECAST_TYPE_UNLINKED_ITEM) {
GetPTimers().Start((pTimerItemStart + recast_type), static_cast<uint32>(recast_delay)); GetPTimers().Start((pTimerItemStart + recast_type), static_cast<uint32>(recast_delay));
database.UpdateItemRecast( database.UpdateItemRecast(
@ -6441,14 +6441,14 @@ void Client::SetItemRecastTimer(int32 spell_id, uint32 inventory_slot)
void Client::DeleteItemRecastTimer(uint32 item_id) void Client::DeleteItemRecastTimer(uint32 item_id)
{ {
const auto* d = database.GetItem(item_id); const auto* d = database.GetItem(item_id);
if (!d) { if (!d) {
return; return;
} }
const auto recast_type = d->RecastType != RECAST_TYPE_UNLINKED_ITEM ? d->RecastType : item_id; const auto recast_type = d->RecastType != RECAST_TYPE_UNLINKED_ITEM ? d->RecastType : item_id;
const int timer_id = d->RecastType != RECAST_TYPE_UNLINKED_ITEM ? (pTimerItemStart + recast_type) : (pTimerNegativeItemReuse * item_id); const int timer_id = d->RecastType != RECAST_TYPE_UNLINKED_ITEM ? (pTimerItemStart + recast_type) : (pTimerNegativeItemReuse * item_id);
database.DeleteItemRecast(CharacterID(), recast_type); database.DeleteItemRecast(CharacterID(), recast_type);
GetPTimers().Clear(&database, timer_id); GetPTimers().Clear(&database, timer_id);
@ -7002,3 +7002,17 @@ void Mob::SetHP(int64 hp)
current_hp = hp; current_hp = hp;
} }
void Mob::DrawDebugCoordinateNode(std::string node_name, const glm::vec4 vec)
{
NPC* node = nullptr;
for (const auto& n : entity_list.GetNPCList()) {
if (n.second->GetCleanName() == node_name) {
node = n.second;
break;
}
}
if (!node) {
node = NPC::SpawnNodeNPC(node_name, "", GetPosition());
}
}

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@ -771,17 +771,15 @@ float Mob::GetFixedZ(const glm::vec3 &destination, int32 z_find_offset) {
float new_z = destination.z; float new_z = destination.z;
if (zone->HasMap()) { if (zone->HasMap()) {
if (flymode == GravityBehavior::Flying) {
if (flymode == GravityBehavior::Flying)
return new_z; return new_z;
}
if (zone->HasWaterMap() && zone->watermap->InLiquid(glm::vec3(m_Position))) if (zone->HasWaterMap() && zone->watermap->InLiquid(glm::vec3(m_Position))) {
return new_z; return new_z;
}
/* new_z = FindDestGroundZ(destination, (-GetZOffset() / 2));
* Any more than 5 in the offset makes NPC's hop/snap to ceiling in small corridors
*/
new_z = FindDestGroundZ(destination, z_find_offset);
if (new_z != BEST_Z_INVALID) { if (new_z != BEST_Z_INVALID) {
new_z += GetZOffset(); new_z += GetZOffset();
@ -790,6 +788,20 @@ float Mob::GetFixedZ(const glm::vec3 &destination, int32 z_find_offset) {
} }
} }
// prevent ceiling clipping
// if client is close in distance (not counting Z) and we clipped up into a ceiling
// this helps us snap back down (or up) if it were to happen
// other fixes were put in place to prevent clipping into the ceiling to begin with
if (std::abs(new_z - m_Position.z) > 15) {
LogFixZ("TRIGGER clipping detection");
auto t = GetTarget();
if (t && DistanceNoZ(GetPosition(), t->GetPosition()) < 20) {
new_z = FindDestGroundZ(t->GetPosition(), -t->GetZOffset());
new_z += GetZOffset();
GMMove(t->GetPosition().x, t->GetPosition().y, new_z, t->GetPosition().w);
}
}
auto duration = timer.elapsed(); auto duration = timer.elapsed();
LogFixZ("[{}] returned [{}] at [{}] [{}] [{}] - Took [{}]", LogFixZ("[{}] returned [{}] at [{}] [{}] [{}] - Took [{}]",
@ -833,6 +845,10 @@ void Mob::FixZ(int32 z_find_offset /*= 5*/, bool fix_client_z /*= false*/) {
} }
m_Position.z = new_z; m_Position.z = new_z;
if (RuleB(Map, MobPathingVisualDebug)) {
DrawDebugCoordinateNode(fmt::format("{} new fixed z node", GetCleanName()), GetPosition());
}
} }
else { else {
if (RuleB(Map, MobZVisualDebug)) { if (RuleB(Map, MobZVisualDebug)) {
@ -928,6 +944,7 @@ float Mob::GetZOffset() const {
case RACE_RABBIT_668: case RACE_RABBIT_668:
offset = 5.0f; offset = 5.0f;
break; break;
case RACE_WURM_158:
case RACE_BLIND_DREAMER_669: case RACE_BLIND_DREAMER_669:
offset = 7.0f; offset = 7.0f;
break; break;