[Pathing] Improvements to handling tight corridors pathing, clipping detection and recovery (#2826)

This commit is contained in:
Chris Miles
2023-02-06 17:24:03 -06:00
committed by GitHub
parent 823e73336d
commit 404f7cada8
6 changed files with 62 additions and 12 deletions
+2
View File
@@ -1451,6 +1451,8 @@ public:
void SetManualFollow(bool flag) { m_manual_follow = flag; }
bool GetManualFollow() const { return m_manual_follow; }
void DrawDebugCoordinateNode(std::string node_name, const glm::vec4 vec);
protected:
void CommonDamage(Mob* other, int64 &damage, const uint16 spell_id, const EQ::skills::SkillType attack_skill, bool &avoidable, const int8 buffslot, const bool iBuffTic, eSpecialAttacks specal = eSpecialAttacks::None);
static uint16 GetProcID(uint16 spell_id, uint8 effect_index);