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Important fix for mob pathing (see changelog.txt)
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@@ -1551,7 +1551,7 @@ void NPC::AI_DoMovement() {
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}
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int16 gridno = CastToNPC()->GetGrid();
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int32 gridno = CastToNPC()->GetGrid();
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if (gridno > 0 || cur_wp==-2) {
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if (movetimercompleted==true) { // time to pause at wp is over
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