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Copy instead of moving expedition request data
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@@ -50,8 +50,8 @@ public:
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uint32_t GetMinPlayers() const { return m_min_players; }
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uint32_t GetMaxPlayers() const { return m_max_players; }
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bool HasReplayTimer() const { return m_has_replay_timer; }
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std::vector<ExpeditionMember> TakeMembers() && { return std::move(m_members); }
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std::unordered_map<std::string, ExpeditionLockoutTimer> TakeLockouts() && { return std::move(m_lockouts); }
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std::vector<ExpeditionMember> GetMembers() const { return m_members; }
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std::unordered_map<std::string, ExpeditionLockoutTimer> GetLockouts() const { return m_lockouts; }
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private:
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bool ValidateMembers(const std::vector<std::string>& member_names);
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