From 179063c86372e637a9fb267c515f1d27ff506043 Mon Sep 17 00:00:00 2001 From: Hateborne Date: Thu, 13 Jun 2013 17:59:24 -0400 Subject: [PATCH] spell.max convert int16 to int32 Converting the spell.max field to int32 to handle larger numbers in the PercentalHeal field. --- common/spdat.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/spdat.h b/common/spdat.h index 7e3cd71a4..3a3ce6501 100644 --- a/common/spdat.h +++ b/common/spdat.h @@ -625,7 +625,7 @@ struct SPDat_Spell_Struct /* 019 */ uint16 mana; // Mana Used /* 020 */ int base[EFFECT_COUNT]; //various purposes /* 032 */ int base2[EFFECT_COUNT]; //various purposes -/* 044 */ int16 max[EFFECT_COUNT]; +/* 044 */ int32 max[EFFECT_COUNT]; /* 056 */ //uint16 icon; // Spell icon /* 057 */ //uint16 memicon; // Icon on membarthing /* 058 */ int32 components[4]; // reagents