From 3f0987ba551733fbe2ab1e4f60dc7654d0c955c5 Mon Sep 17 00:00:00 2001 From: KayenEQ Date: Mon, 14 Feb 2022 10:44:26 -0500 Subject: [PATCH] [Combat] /shield command "too far away message" (#1999) * live did something that makes sense * [Combat] /shield command "too far away message better chat * [Combat] /shield command "too far away message never mind that one was red. --- zone/mob.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/zone/mob.cpp b/zone/mob.cpp index 6f180d768..514a3cdc0 100644 --- a/zone/mob.cpp +++ b/zone/mob.cpp @@ -6459,7 +6459,8 @@ bool Mob::ShieldAbility(uint32 target_id, int shielder_max_distance, int shield_ } if (shield_target->CalculateDistance(GetX(), GetY(), GetZ()) > static_cast(shielder_max_distance)) { - return false; //Live does not give a message when out of range. + MessageString(Chat::Blue, TARGET_TOO_FAR); + return false; } entity_list.MessageCloseString(this, false, 100, 0, START_SHIELDING, GetCleanName(), shield_target->GetCleanName());