[Cleanup] Convert DeleteItemInInventory quantity to int16. (#1767)

* [Cleanup] Convert DeleteItemInInventory quantity to int16.

* Type conversion.
This commit is contained in:
Kinglykrab
2021-11-16 08:52:22 -05:00
committed by GitHub
parent bf8a0328b3
commit 3efd9c7f60
10 changed files with 81 additions and 189 deletions
+4 -4
View File
@@ -301,8 +301,8 @@ public:
uint16 FindTraderItem(int32 SerialNumber,uint16 Quantity);
uint32 FindTraderItemSerialNumber(int32 ItemID);
EQ::ItemInstance* FindTraderItemBySerialNumber(int32 SerialNumber);
void FindAndNukeTraderItem(int32 item_id,uint16 quantity,Client* customer,uint16 traderslot);
void NukeTraderItem(uint16 slot, int16 charges, uint16 quantity, Client* customer, uint16 traderslot, int32 uniqueid, int32 itemid = 0);
void FindAndNukeTraderItem(int32 item_id,int16 quantity,Client* customer,uint16 traderslot);
void NukeTraderItem(uint16 slot, int16 charges, int16 quantity, Client* customer, uint16 traderslot, int32 uniqueid, int32 itemid = 0);
void ReturnTraderReq(const EQApplicationPacket* app,int16 traderitemcharges, uint32 itemid = 0);
void TradeRequestFailed(const EQApplicationPacket* app);
void BuyTraderItem(TraderBuy_Struct* tbs,Client* trader,const EQApplicationPacket* app);
@@ -919,7 +919,7 @@ public:
bool PutItemInInventory(int16 slot_id, const EQ::ItemInstance& inst, bool client_update = false);
bool PushItemOnCursor(const EQ::ItemInstance& inst, bool client_update = false);
void SendCursorBuffer();
void DeleteItemInInventory(int16 slot_id, int8 quantity = 0, bool client_update = false, bool update_db = true);
void DeleteItemInInventory(int16 slot_id, int16 quantity = 0, bool client_update = false, bool update_db = true);
int CountItem(uint32 item_id);
void RemoveItem(uint32 item_id, uint32 quantity = 1);
bool SwapItem(MoveItem_Struct* move_in);
@@ -973,7 +973,7 @@ public:
//remove charges/multiple objects from inventory:
//bool DecreaseByType(uint32 type, uint8 amt);
bool DecreaseByID(uint32 type, uint8 amt);
bool DecreaseByID(uint32 type, int16 quantity);
uint8 SlotConvert2(uint8 slot); //Maybe not needed.
void Escape(); //AA Escape
void DisenchantSummonedBags(bool client_update = true);