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Calculate roambox destination z once and let navmesh pathfinding calculate it the rest of the time
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@@ -540,6 +540,7 @@ protected:
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float roambox_distance;
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float roambox_destination_x;
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float roambox_destination_y;
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float roambox_destination_z;
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uint32 roambox_delay;
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uint32 roambox_min_delay;
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