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Fixed 2H Blunt Animation to match Live
Melee bots (with no mana) will now sit when not full HP and out of combat.
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+2
-2
@@ -91,7 +91,7 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w
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case ItemType2HBlunt: // 2H Blunt
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{
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skillinuse = Skill2HBlunt;
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type = anim2HWeapon;
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type = anim2HSlashing; //anim2HWeapon
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break;
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}
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case ItemType2HPiercing: // 2H Piercing
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@@ -140,7 +140,7 @@ bool Mob::AttackAnimation(SkillUseTypes &skillinuse, int Hand, const ItemInst* w
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}
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case Skill2HBlunt: // 2H Blunt
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{
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type = anim2HWeapon;
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type = anim2HSlashing; //anim2HWeapon
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break;
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}
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case 99: // 2H Piercing // change to Skill2HPiercing once activated
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