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[Quest API] Add Goto Player Teleport Methods. (#2379)
* [Quest API] Add Player Teleport Methods. These methods will allow server operators to teleport players directly to other players via the quest API using the #goto command's functionality. - Add $client->TeleportToPlayerByCharID(character_id) to Perl. - Add $client->TeleportToPlayerByName(player_name) to Perl. - Add $client->TeleportGroupToPlayerByCharID(character_id) to Perl. - Add $client->TeleportGroupToPlayerByName(player_name) to Perl. - Add $client->TeleportRaidToPlayerByCharID(character_id) to Perl. - Add $client->TeleportRaidToPlayerByName(player_name) to Perl. - Add client:TeleportToPlayerByCharID(character_id) to Lua. - Add client:TeleportToPlayerByName(player_name) to Lua. - Add client:TeleportGroupToPlayerByCharID(character_id) to Lua. - Add client:TeleportGroupToPlayerByName(player_name) to Lua. - Add client:TeleportRaidToPlayerByCharID(character_id) to Lua. - Add client:TeleportRaidToPlayerByName(player_name) to Lua. * Simplify by using repositories * Simplify Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -2419,6 +2419,36 @@ void Perl_Client_TaskSelector(Client* self, perl::array task_ids)
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self->TaskQuestSetSelector(self, task_count, tasks);
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}
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bool Perl_Client_TeleportToPlayerByCharacterID(Client* self, uint32 character_id)
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{
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return self->GotoPlayer(database.GetCharNameByID(character_id));
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}
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bool Perl_Client_TeleportToPlayerByName(Client* self, std::string player_name)
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{
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return self->GotoPlayer(player_name);
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}
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bool Perl_Client_TeleportGroupToPlayerByCharacterID(Client* self, uint32 character_id)
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{
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return self->GotoPlayerGroup(database.GetCharNameByID(character_id));
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}
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bool Perl_Client_TeleportGroupToPlayerByName(Client* self, std::string player_name)
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{
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return self->GotoPlayerGroup(player_name);
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}
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bool Perl_Client_TeleportRaidToPlayerByCharacterID(Client* self, uint32 character_id)
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{
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return self->GotoPlayerRaid(database.GetCharNameByID(character_id));
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}
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bool Perl_Client_TeleportRaidToPlayerByName(Client* self, std::string player_name)
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{
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return self->GotoPlayerRaid(player_name);
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}
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void perl_register_client()
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{
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perl::interpreter perl(PERL_GET_THX);
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@@ -2823,6 +2853,12 @@ void perl_register_client()
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package.add("TakeMoneyFromPP", (bool(*)(Client*, uint64_t, bool))&Perl_Client_TakeMoneyFromPP);
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package.add("TakePlatinum", (bool(*)(Client*, uint32))&Perl_Client_TakePlatinum);
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package.add("TakePlatinum", (bool(*)(Client*, uint32, bool))&Perl_Client_TakePlatinum);
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package.add("TeleportToPlayerByCharID", &Perl_Client_TeleportToPlayerByCharacterID);
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package.add("TeleportToPlayerByName", &Perl_Client_TeleportToPlayerByName);
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package.add("TeleportGroupToPlayerByCharID", &Perl_Client_TeleportGroupToPlayerByCharacterID);
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package.add("TeleportGroupToPlayerByName", &Perl_Client_TeleportGroupToPlayerByName);
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package.add("TeleportRaidToPlayerByCharID", &Perl_Client_TeleportRaidToPlayerByCharacterID);
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package.add("TeleportRaidToPlayerByName", &Perl_Client_TeleportRaidToPlayerByName);
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package.add("TaskSelector", &Perl_Client_TaskSelector);
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package.add("Thirsty", &Perl_Client_Thirsty);
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package.add("TrainDiscBySpellID", &Perl_Client_TrainDiscBySpellID);
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