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[Quest API] Add Goto Player Teleport Methods. (#2379)
* [Quest API] Add Player Teleport Methods. These methods will allow server operators to teleport players directly to other players via the quest API using the #goto command's functionality. - Add $client->TeleportToPlayerByCharID(character_id) to Perl. - Add $client->TeleportToPlayerByName(player_name) to Perl. - Add $client->TeleportGroupToPlayerByCharID(character_id) to Perl. - Add $client->TeleportGroupToPlayerByName(player_name) to Perl. - Add $client->TeleportRaidToPlayerByCharID(character_id) to Perl. - Add $client->TeleportRaidToPlayerByName(player_name) to Perl. - Add client:TeleportToPlayerByCharID(character_id) to Lua. - Add client:TeleportToPlayerByName(player_name) to Lua. - Add client:TeleportGroupToPlayerByCharID(character_id) to Lua. - Add client:TeleportGroupToPlayerByName(player_name) to Lua. - Add client:TeleportRaidToPlayerByCharID(character_id) to Lua. - Add client:TeleportRaidToPlayerByName(player_name) to Lua. * Simplify by using repositories * Simplify Co-authored-by: Akkadius <akkadius1@gmail.com>
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@@ -243,6 +243,8 @@ public:
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void SendChatLineBreak(uint16 color = Chat::White);
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bool GotoPlayer(std::string player_name);
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bool GotoPlayerGroup(const std::string& player_name);
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bool GotoPlayerRaid(const std::string& player_name);
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//abstract virtual function implementations required by base abstract class
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virtual bool Death(Mob* killerMob, int64 damage, uint16 spell_id, EQ::skills::SkillType attack_skill);
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