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Changed ItemTypes to ItemUseTypes
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@@ -1715,7 +1715,7 @@ void Merc::AI_Process() {
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int weapontype = 0; // No weapon type
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bool bIsFist = true;
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if(bIsFist || ((weapontype != ItemType2HS) && (weapontype != ItemType2HPierce) && (weapontype != ItemType2HB))) {
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if(bIsFist || ((weapontype != ItemType2HSlash) && (weapontype != ItemType2HPiercing) && (weapontype != ItemType2HBlunt))) {
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float DualWieldProbability = 0.0f;
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int16 Ambidexterity = aabonuses.Ambidexterity + spellbonuses.Ambidexterity + itembonuses.Ambidexterity;
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