Changed ItemTypes to ItemUseTypes

This commit is contained in:
Uleat
2013-10-27 09:04:52 -04:00
parent 0d5fc26841
commit 3e6be197e6
15 changed files with 186 additions and 150 deletions
+2 -2
View File
@@ -282,8 +282,8 @@ void NPC::AddLootDrop(const Item_Struct *item2, ItemList* itemlist, int16 charge
}
else if (foundslot == SLOT_SECONDARY
&& (GetOwner() != nullptr || (GetLevel() >= 13 && MakeRandomInt(0,99) < NPC_DW_CHANCE) || (item2->Damage==0)) &&
(item2->ItemType == ItemType1HS || item2->ItemType == ItemType1HB || item2->ItemType == ItemTypeShield ||
item2->ItemType == ItemTypePierce))
(item2->ItemType == ItemType1HSlash || item2->ItemType == ItemType1HBlunt || item2->ItemType == ItemTypeShield ||
item2->ItemType == ItemType1HPiercing))
{
if (item2->Proc.Effect!=0)
CastToMob()->AddProcToWeapon(item2->Proc.Effect, true);