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Changed ItemTypes to ItemUseTypes
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+7
-7
@@ -3985,37 +3985,37 @@ uint16 Client::GetPrimarySkillValue()
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switch (type)
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{
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case ItemType1HS: // 1H Slashing
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case ItemType1HSlash: // 1H Slashing
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{
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skill = _1H_SLASHING;
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break;
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}
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case ItemType2HS: // 2H Slashing
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case ItemType2HSlash: // 2H Slashing
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{
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skill = _2H_SLASHING;
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break;
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}
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case ItemTypePierce: // Piercing
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case ItemType1HPiercing: // Piercing
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{
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skill = PIERCING;
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break;
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}
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case ItemType1HB: // 1H Blunt
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case ItemType1HBlunt: // 1H Blunt
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{
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skill = _1H_BLUNT;
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break;
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}
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case ItemType2HB: // 2H Blunt
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case ItemType2HBlunt: // 2H Blunt
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{
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skill = _2H_BLUNT;
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break;
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}
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case ItemType2HPierce: // 2H Piercing
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case ItemType2HPiercing: // 2H Piercing
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{
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skill = PIERCING;
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break;
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}
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case ItemTypeHand2Hand: // Hand to Hand
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case ItemTypeMartial: // Hand to Hand
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{
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skill = HAND_TO_HAND;
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break;
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