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[Build] Significantly Improve Build Times Using Unity Builds (#4948)
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@@ -1,9 +1,23 @@
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#include "../client.h"
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#include "../queryserv.h"
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#include "../worldserver.h"
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#include "../../common/events/player_events.h"
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#include "../../common/events/player_event_logs.h"
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#include "../string_ids.h"
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extern QueryServ *QServ;
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extern WorldServer worldserver;
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void SendParcelsSubCommands(Client *c)
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{
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c->Message(Chat::White, "#parcels listdb [Character Name]");
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c->Message(Chat::White, "#parcels listmemory [Character Name] (Must be in the same zone)");
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c->Message(
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Chat::White,
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"#parcels add [Character Name] [item id] [quantity] [note]. To send money use item id of 99990. Quantity is valid for stackable items, charges on an item, or amount of copper."
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);
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c->Message(Chat::White, "#parcels details [Character Name]");
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}
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void command_parcels(Client *c, const Seperator *sep)
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{
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const auto arguments = sep->argnum;
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@@ -305,15 +319,4 @@ void command_parcels(Client *c, const Seperator *sep)
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c->SendParcelDeliveryToWorld(ps);
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}
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}
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}
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void SendParcelsSubCommands(Client *c)
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{
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c->Message(Chat::White, "#parcels listdb [Character Name]");
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c->Message(Chat::White, "#parcels listmemory [Character Name] (Must be in the same zone)");
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c->Message(
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Chat::White,
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"#parcels add [Character Name] [item id] [quantity] [note]. To send money use item id of 99990. Quantity is valid for stackable items, charges on an item, or amount of copper."
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);
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c->Message(Chat::White, "#parcels details [Character Name]");
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}
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}
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