[Build] Significantly Improve Build Times Using Unity Builds (#4948)

This commit is contained in:
Chris Miles
2025-06-22 02:08:03 -05:00
committed by GitHub
parent 2aebf1a78a
commit 3e6a3e2168
18 changed files with 488 additions and 440 deletions
+16 -13
View File
@@ -1,9 +1,23 @@
#include "../client.h"
#include "../queryserv.h"
#include "../worldserver.h"
#include "../../common/events/player_events.h"
#include "../../common/events/player_event_logs.h"
#include "../string_ids.h"
extern QueryServ *QServ;
extern WorldServer worldserver;
void SendParcelsSubCommands(Client *c)
{
c->Message(Chat::White, "#parcels listdb [Character Name]");
c->Message(Chat::White, "#parcels listmemory [Character Name] (Must be in the same zone)");
c->Message(
Chat::White,
"#parcels add [Character Name] [item id] [quantity] [note]. To send money use item id of 99990. Quantity is valid for stackable items, charges on an item, or amount of copper."
);
c->Message(Chat::White, "#parcels details [Character Name]");
}
void command_parcels(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
@@ -305,15 +319,4 @@ void command_parcels(Client *c, const Seperator *sep)
c->SendParcelDeliveryToWorld(ps);
}
}
}
void SendParcelsSubCommands(Client *c)
{
c->Message(Chat::White, "#parcels listdb [Character Name]");
c->Message(Chat::White, "#parcels listmemory [Character Name] (Must be in the same zone)");
c->Message(
Chat::White,
"#parcels add [Character Name] [item id] [quantity] [note]. To send money use item id of 99990. Quantity is valid for stackable items, charges on an item, or amount of copper."
);
c->Message(Chat::White, "#parcels details [Character Name]");
}
}