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[Build] Significantly Improve Build Times Using Unity Builds (#4948)
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+17
-17
@@ -8,6 +8,22 @@ extern QueryServ *QServ;
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#include "../guild_mgr.h"
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#include "../doors.h"
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void SendGuildSubCommands(Client* c)
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{
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c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
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c->Message(Chat::White, "#guild delete [Guild ID]");
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c->Message(Chat::White, "#guild details [Guild ID]");
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c->Message(Chat::White, "#guild help");
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c->Message(Chat::White, "#guild info [Guild ID]");
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c->Message(Chat::White, "#guild list");
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c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
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c->Message(Chat::White, "#guild search [Search Criteria]");
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c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
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c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
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c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
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c->Message(Chat::White, "#guild status [Character ID|Character Name]");
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}
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void command_guild(Client* c, const Seperator* sep)
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{
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const auto arguments = sep->argnum;
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@@ -675,20 +691,4 @@ void command_guild(Client* c, const Seperator* sep)
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// }
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}
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}
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}
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void SendGuildSubCommands(Client* c)
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{
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c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
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c->Message(Chat::White, "#guild delete [Guild ID]");
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c->Message(Chat::White, "#guild details [Guild ID]");
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c->Message(Chat::White, "#guild help");
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c->Message(Chat::White, "#guild info [Guild ID]");
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c->Message(Chat::White, "#guild list");
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c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
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c->Message(Chat::White, "#guild search [Search Criteria]");
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c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
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c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
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c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
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c->Message(Chat::White, "#guild status [Character ID|Character Name]");
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}
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}
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