[Build] Significantly Improve Build Times Using Unity Builds (#4948)

This commit is contained in:
Chris Miles
2025-06-22 02:08:03 -05:00
committed by GitHub
parent 2aebf1a78a
commit 3e6a3e2168
18 changed files with 488 additions and 440 deletions
+17 -17
View File
@@ -8,6 +8,22 @@ extern QueryServ *QServ;
#include "../guild_mgr.h"
#include "../doors.h"
void SendGuildSubCommands(Client* c)
{
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
c->Message(Chat::White, "#guild delete [Guild ID]");
c->Message(Chat::White, "#guild details [Guild ID]");
c->Message(Chat::White, "#guild help");
c->Message(Chat::White, "#guild info [Guild ID]");
c->Message(Chat::White, "#guild list");
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
c->Message(Chat::White, "#guild search [Search Criteria]");
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
}
void command_guild(Client* c, const Seperator* sep)
{
const auto arguments = sep->argnum;
@@ -675,20 +691,4 @@ void command_guild(Client* c, const Seperator* sep)
// }
}
}
}
void SendGuildSubCommands(Client* c)
{
c->Message(Chat::White, "#guild create [Character ID|Character Name] [Guild Name]");
c->Message(Chat::White, "#guild delete [Guild ID]");
c->Message(Chat::White, "#guild details [Guild ID]");
c->Message(Chat::White, "#guild help");
c->Message(Chat::White, "#guild info [Guild ID]");
c->Message(Chat::White, "#guild list");
c->Message(Chat::White, "#guild rename [Guild ID] [New Name]");
c->Message(Chat::White, "#guild search [Search Criteria]");
c->Message(Chat::White, "#guild set [Character ID|Character Name] [Guild ID] (Guild ID 0 is Guildless)");
c->Message(Chat::White, "#guild setleader [Guild ID] [Character ID|Character Name]");
c->Message(Chat::White, "#guild setrank [Character ID|Character Name] [Rank]");
c->Message(Chat::White, "#guild status [Character ID|Character Name]");
}
}