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[Build] Significantly Improve Build Times Using Unity Builds (#4948)
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@@ -3,6 +3,15 @@
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#include "../dialogue_window.h"
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#include "../../common/repositories/data_buckets_repository.h"
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void SendDataBucketsSubCommands(Client *c)
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{
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c->Message(Chat::White, "Usage: #databuckets delete [Key] [Character ID] [NPC ID] [Bot ID]");
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c->Message(Chat::White, "Usage: #databuckets edit [Key] [Character ID] [NPC ID] [Bot ID] [Value] [Expires]");
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c->Message(Chat::White, "Usage: #databuckets view [Partial Key] [Character ID] [NPC ID] [Bot ID]");
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c->Message(Chat::White, "Note: Character ID, NPC ID, and Bot ID are optional if not needed, if needed they are required for specificity");
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c->Message(Chat::White, "Note: Edit requires Character ID, NPC ID, Bot ID, and Value, Expires is optional and does not modify the existing expiration time if not provided");
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}
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void command_databuckets(Client *c, const Seperator *sep)
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{
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const int arguments = sep->argnum;
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@@ -251,12 +260,3 @@ void command_databuckets(Client *c, const Seperator *sep)
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c->Message(Chat::White, response.c_str());
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}
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}
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void SendDataBucketsSubCommands(Client *c)
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{
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c->Message(Chat::White, "Usage: #databuckets delete [Key] [Character ID] [NPC ID] [Bot ID]");
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c->Message(Chat::White, "Usage: #databuckets edit [Key] [Character ID] [NPC ID] [Bot ID] [Value] [Expires]");
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c->Message(Chat::White, "Usage: #databuckets view [Partial Key] [Character ID] [NPC ID] [Bot ID]");
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c->Message(Chat::White, "Note: Character ID, NPC ID, and Bot ID are optional if not needed, if needed they are required for specificity");
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c->Message(Chat::White, "Note: Edit requires Character ID, NPC ID, Bot ID, and Value, Expires is optional and does not modify the existing expiration time if not provided");
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}
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