[Build] Significantly Improve Build Times Using Unity Builds (#4948)

This commit is contained in:
Chris Miles
2025-06-22 02:08:03 -05:00
committed by GitHub
parent 2aebf1a78a
commit 3e6a3e2168
18 changed files with 488 additions and 440 deletions
+252 -57
View File
@@ -12,7 +12,6 @@ SET(zone_sources
bonuses.cpp
bot.cpp
bot_raid.cpp
bot_command.cpp
bot_database.cpp
botspellsai.cpp
cheat_manager.cpp
@@ -23,7 +22,6 @@ SET(zone_sources
client_packet.cpp
client_process.cpp
combat_record.cpp
command.cpp
corpse.cpp
../common/data_bucket.cpp
doors.cpp
@@ -48,36 +46,6 @@ SET(zone_sources
horse.cpp
inventory.cpp
loot.cpp
lua_bot.cpp
lua_bit.cpp
lua_buff.cpp
lua_corpse.cpp
lua_client.cpp
lua_database.cpp
lua_door.cpp
lua_encounter.cpp
lua_entity.cpp
lua_entity_list.cpp
lua_expedition.cpp
lua_general.cpp
lua_group.cpp
lua_hate_list.cpp
lua_inventory.cpp
lua_item.cpp
lua_iteminst.cpp
lua_merc.cpp
lua_mob.cpp
lua_mod.cpp
lua_npc.cpp
lua_object.cpp
lua_packet.cpp
lua_parser.cpp
lua_parser_events.cpp
lua_raid.cpp
lua_spawn.cpp
lua_spell.cpp
lua_stat_bonuses.cpp
lua_zone.cpp
embperl.cpp
entity.cpp
exp.cpp
@@ -108,30 +76,6 @@ SET(zone_sources
pathfinder_nav_mesh.cpp
pathfinder_null.cpp
pathing.cpp
perl_bot.cpp
perl_buff.cpp
perl_client.cpp
perl_database.cpp
perl_doors.cpp
perl_entity.cpp
perl_expedition.cpp
perl_groups.cpp
perl_hateentry.cpp
perl_inventory.cpp
perl_merc.cpp
perl_mob.cpp
perl_npc.cpp
perl_object.cpp
perl_perlpacket.cpp
perl_player_corpse.cpp
perl_questitem.cpp
perl_questitem_data.cpp
perl_raids.cpp
perl_spawn.cpp
perl_spell.cpp
perl_stat_bonuses.cpp
perl_zone.cpp
perlpacket.cpp
petitions.cpp
pets.cpp
position.cpp
@@ -296,10 +240,247 @@ SET(zone_headers
zone_save_state.h
zone_cli.cpp)
# lua unity build
set(lua_sources
lua_bot.cpp
lua_bit.cpp
lua_buff.cpp
lua_corpse.cpp
lua_client.cpp
lua_database.cpp
lua_door.cpp
lua_encounter.cpp
lua_entity.cpp
lua_entity_list.cpp
lua_expedition.cpp
lua_general.cpp
lua_group.cpp
lua_hate_list.cpp
lua_inventory.cpp
lua_item.cpp
lua_iteminst.cpp
lua_merc.cpp
lua_mob.cpp
lua_mod.cpp
lua_npc.cpp
lua_object.cpp
lua_packet.cpp
lua_parser.cpp
lua_parser_events.cpp
lua_raid.cpp
lua_spawn.cpp
lua_spell.cpp
lua_stat_bonuses.cpp
lua_zone.cpp
)
add_library(lua_zone STATIC ${lua_sources})
set_target_properties(lua_zone PROPERTIES UNITY_BUILD ON UNITY_BUILD_BATCH_SIZE 8)
# perl unity build
set(perl_sources
perl_bot.cpp
perl_buff.cpp
perl_client.cpp
perl_database.cpp
perl_doors.cpp
perl_entity.cpp
perl_expedition.cpp
perl_groups.cpp
perl_hateentry.cpp
perl_inventory.cpp
perl_merc.cpp
perl_mob.cpp
perl_npc.cpp
perl_object.cpp
perl_perlpacket.cpp
perl_player_corpse.cpp
perl_questitem.cpp
perl_questitem_data.cpp
perl_raids.cpp
perl_spawn.cpp
perl_spell.cpp
perl_stat_bonuses.cpp
perl_zone.cpp
perlpacket.cpp
)
add_library(perl_zone STATIC ${perl_sources})
set_target_properties(perl_zone PROPERTIES UNITY_BUILD ON UNITY_BUILD_BATCH_SIZE 8)
# gm commands
set(gm_command_sources
command.cpp
bot_command.cpp
gm_commands/acceptrules.cpp
gm_commands/advnpcspawn.cpp
gm_commands/aggrozone.cpp
gm_commands/ai.cpp
gm_commands/appearance.cpp
gm_commands/appearanceeffects.cpp
gm_commands/attack.cpp
gm_commands/augmentitem.cpp
gm_commands/ban.cpp
gm_commands/bugs.cpp
gm_commands/camerashake.cpp
gm_commands/castspell.cpp
gm_commands/chat.cpp
gm_commands/clearxtargets.cpp
gm_commands/copycharacter.cpp
gm_commands/corpse.cpp
gm_commands/corpsefix.cpp
gm_commands/countitem.cpp
gm_commands/damage.cpp
gm_commands/databuckets.cpp
gm_commands/dbspawn2.cpp
gm_commands/delacct.cpp
gm_commands/delpetition.cpp
gm_commands/depop.cpp
gm_commands/depopzone.cpp
gm_commands/devtools.cpp
gm_commands/disablerecipe.cpp
gm_commands/disarmtrap.cpp
gm_commands/doanim.cpp
gm_commands/door.cpp
gm_commands/door_manipulation.cpp
gm_commands/dye.cpp
gm_commands/dz.cpp
gm_commands/dzkickplayers.cpp
gm_commands/editmassrespawn.cpp
gm_commands/emote.cpp
gm_commands/emptyinventory.cpp
gm_commands/enablerecipe.cpp
gm_commands/entityvariable.cpp
gm_commands/exptoggle.cpp
gm_commands/faction.cpp
gm_commands/evolving_items.cpp
gm_commands/feature.cpp
gm_commands/find.cpp
gm_commands/fish.cpp
gm_commands/fixmob.cpp
gm_commands/flagedit.cpp
gm_commands/fleeinfo.cpp
gm_commands/forage.cpp
gm_commands/gearup.cpp
gm_commands/giveitem.cpp
gm_commands/givemoney.cpp
gm_commands/gmzone.cpp
gm_commands/goto.cpp
gm_commands/grantaa.cpp
gm_commands/grid.cpp
gm_commands/guild.cpp
gm_commands/hp.cpp
gm_commands/illusion_block.cpp
gm_commands/instance.cpp
gm_commands/interrogateinv.cpp
gm_commands/interrupt.cpp
gm_commands/invsnapshot.cpp
gm_commands/ipban.cpp
gm_commands/kick.cpp
gm_commands/kill.cpp
gm_commands/killallnpcs.cpp
gm_commands/list.cpp
gm_commands/lootsim.cpp
gm_commands/loc.cpp
gm_commands/logs.cpp
gm_commands/makepet.cpp
gm_commands/memspell.cpp
gm_commands/merchantshop.cpp
gm_commands/modifynpcstat.cpp
gm_commands/movechar.cpp
gm_commands/movement.cpp
gm_commands/myskills.cpp
gm_commands/mysql.cpp
gm_commands/mystats.cpp
gm_commands/npccast.cpp
gm_commands/npcedit.cpp
gm_commands/npceditmass.cpp
gm_commands/npcemote.cpp
gm_commands/npcloot.cpp
gm_commands/npcsay.cpp
gm_commands/npcshout.cpp
gm_commands/npcspawn.cpp
gm_commands/npctypespawn.cpp
gm_commands/nudge.cpp
gm_commands/nukebuffs.cpp
gm_commands/nukeitem.cpp
gm_commands/object.cpp
gm_commands/object_manipulation.cpp
gm_commands/parcels.cpp
gm_commands/path.cpp
gm_commands/peqzone.cpp
gm_commands/petitems.cpp
gm_commands/petname.cpp
gm_commands/picklock.cpp
gm_commands/profanity.cpp
gm_commands/push.cpp
gm_commands/raidloot.cpp
gm_commands/randomfeatures.cpp
gm_commands/refreshgroup.cpp
gm_commands/reload.cpp
gm_commands/removeitem.cpp
gm_commands/repop.cpp
gm_commands/resetaa.cpp
gm_commands/resetaa_timer.cpp
gm_commands/resetdisc_timer.cpp
gm_commands/revoke.cpp
gm_commands/roambox.cpp
gm_commands/rules.cpp
gm_commands/save.cpp
gm_commands/scale.cpp
gm_commands/scribespell.cpp
gm_commands/scribespells.cpp
gm_commands/sendzonespawns.cpp
gm_commands/sensetrap.cpp
gm_commands/serverrules.cpp
gm_commands/set.cpp
gm_commands/show.cpp
gm_commands/shutdown.cpp
gm_commands/spawn.cpp
gm_commands/spawneditmass.cpp
gm_commands/spawnfix.cpp
gm_commands/faction_association.cpp
gm_commands/stun.cpp
gm_commands/summon.cpp
gm_commands/summonburiedplayercorpse.cpp
gm_commands/summonitem.cpp
gm_commands/suspend.cpp
gm_commands/suspendmulti.cpp
gm_commands/takeplatinum.cpp
gm_commands/task.cpp
gm_commands/traindisc.cpp
gm_commands/tune.cpp
gm_commands/undye.cpp
gm_commands/unmemspell.cpp
gm_commands/unmemspells.cpp
gm_commands/unscribespell.cpp
gm_commands/unscribespells.cpp
gm_commands/untraindisc.cpp
gm_commands/untraindiscs.cpp
gm_commands/wc.cpp
gm_commands/worldshutdown.cpp
gm_commands/worldwide.cpp
gm_commands/wp.cpp
gm_commands/wpadd.cpp
gm_commands/zone.cpp
gm_commands/zonebootup.cpp
gm_commands/zoneshutdown.cpp
gm_commands/zonevariable.cpp
gm_commands/zone_instance.cpp
gm_commands/zone_shard.cpp
gm_commands/zsave.cpp
)
add_library(gm_commands_zone STATIC ${gm_command_sources})
set_target_properties(gm_commands_zone PROPERTIES UNITY_BUILD ON UNITY_BUILD_BATCH_SIZE 32)
# zone combine sources and headers
ADD_EXECUTABLE(zone ${zone_sources} ${zone_headers})
# binary output directory
INSTALL(TARGETS zone RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/bin)
# precompile headers
IF (WIN32 AND EQEMU_BUILD_PCH)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/pch/pch.h)
TARGET_PRECOMPILE_HEADERS(zone PRIVATE ../common/types.h ../common/eqemu_logsys.h ../common/eqemu_logsys_log_aliases.h ../common/features.h ../common/global_define.h)
@@ -308,6 +489,20 @@ ENDIF()
ADD_DEFINITIONS(-DZONE)
TARGET_LINK_LIBRARIES(zone ${ZONE_LIBS})
# link lua_zone unity build against luabind
target_link_libraries(lua_zone PRIVATE luabind)
if (EQEMU_BUILD_STATIC AND LUA_LIBRARY)
target_link_libraries(zone PRIVATE ${LUA_LIBRARY})
endif()
# perl unity build links against perl_zone
target_link_libraries(perl_zone PRIVATE perlbind)
if (EQEMU_BUILD_STATIC AND PERL_LIBRARY)
target_link_libraries(zone PRIVATE ${PERL_LIBRARY})
endif()
# link zone against common libraries
target_link_libraries(zone PRIVATE ${ZONE_LIBS} lua_zone perl_zone gm_commands_zone)
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)