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Remove dz check in expedition invite reply
Characters can no longer be re-invited while inside a dz, these checks aren't necessary
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parent
5a826add92
commit
3e373210c5
@ -842,10 +842,8 @@ void Expedition::DzInviteResponse(Client* add_client, bool accepted, const std::
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}
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}
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bool add_immediately = m_dynamiczone.IsCurrentZoneDzInstance();
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ExpeditionDatabase::InsertCharacterLockouts(
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add_client->CharacterID(), pending_lockouts, false, !add_immediately);
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add_client->CharacterID(), pending_lockouts, false, true);
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if (was_swap_invite)
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{
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@ -855,11 +853,6 @@ void Expedition::DzInviteResponse(Client* add_client, bool accepted, const std::
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{
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AddMember(add_client->GetName(), add_client->CharacterID());
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}
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if (m_dynamiczone.IsCurrentZoneDzInstance())
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{
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SetMemberStatus(add_client, ExpeditionMemberStatus::InDynamicZone);
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}
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}
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}
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@ -455,7 +455,7 @@ void ExpeditionDatabase::InsertCharacterLockouts(
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uint32_t character_id, const std::vector<ExpeditionLockoutTimer>& lockouts,
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bool replace_timer, bool is_pending)
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{
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LogExpeditionsDetail("Inserting character [{}] lockouts", character_id);
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LogExpeditionsDetail("Inserting [{}] lockouts for character [{}]", lockouts.size(), character_id);
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std::string insert_values;
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for (const auto& lockout : lockouts)
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