Fix lua/perl set_proximity to accept flag for say prox

This will fix proximity say to always work
This commit is contained in:
Michael Cook (mackal)
2018-03-24 15:24:54 -04:00
parent 4ee35d7e56
commit 3e1b86a7c3
4 changed files with 13 additions and 4 deletions
+2 -1
View File
@@ -1670,7 +1670,7 @@ void QuestManager::respawn(int npcTypeID, int grid) {
}
}
void QuestManager::set_proximity(float minx, float maxx, float miny, float maxy, float minz, float maxz) {
void QuestManager::set_proximity(float minx, float maxx, float miny, float maxy, float minz, float maxz, bool bSay) {
QuestManagerCurrentQuestVars();
if (!owner || !owner->IsNPC())
return;
@@ -1683,6 +1683,7 @@ void QuestManager::set_proximity(float minx, float maxx, float miny, float maxy,
owner->CastToNPC()->proximity->max_y = maxy;
owner->CastToNPC()->proximity->min_z = minz;
owner->CastToNPC()->proximity->max_z = maxz;
owner->CastToNPC()->proximity->say = bSay;
}
void QuestManager::clear_proximity() {