Fix Rain target limit (massive nerf)

Added rule Spells:OldRainTargets, set to true if you don't want the nerf
This commit is contained in:
Michael Cook (mackal)
2017-06-25 18:18:27 -04:00
parent 497170c453
commit 3e1b75b814
5 changed files with 18 additions and 7 deletions
+1 -1
View File
@@ -357,7 +357,7 @@ public:
void AEAttack(Mob *attacker, float dist, int Hand = EQEmu::inventory::slotPrimary, int count = 0, bool IsFromSpell = false);
void AETaunt(Client *caster, float range=0, int32 bonus_hate=0);
void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0);
void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0, int *max_targets = nullptr);
void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);