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Fix Rain target limit (massive nerf)
Added rule Spells:OldRainTargets, set to true if you don't want the nerf
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@@ -357,7 +357,7 @@ public:
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void AEAttack(Mob *attacker, float dist, int Hand = EQEmu::inventory::slotPrimary, int count = 0, bool IsFromSpell = false);
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void AETaunt(Client *caster, float range=0, int32 bonus_hate=0);
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void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0);
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void AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true, int16 resist_adjust = 0, int *max_targets = nullptr);
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void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
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