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Revamp Buff slots
Server side we now have 63 total buff slots for clients They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc The player is limited to what their clients supports, so Tit players can have 25 buffs and 12 songs, while other can have more When you log in, we only load up to the max your client supports, the rest of the buffs are thrown away Also changed is the default Max Buff slots for NPCs, they now match Tit (60) If you are thinking about raising that, here are what some other clients support Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can edit it if you want more) Also SoD+ the pet limits match the NPC limits. This will increase memory usage a bit, but I don't see a solution to that Plus I think most people want this.
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+34
-21
@@ -62,6 +62,9 @@ namespace UF
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static inline CastingSlot ServerToUFCastingSlot(EQEmu::CastingSlot slot);
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static inline EQEmu::CastingSlot UFToServerCastingSlot(CastingSlot slot);
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static inline int ServerToUFBuffSlot(int index);
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static inline int UFToServerBuffSlot(int index);
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void Register(EQStreamIdentifier &into)
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{
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//create our opcode manager if we havent already
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@@ -377,17 +380,8 @@ namespace UF
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OUT(buff.spellid);
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OUT(buff.duration);
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OUT(buff.num_hits);
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uint16 buffslot = emu->slotid;
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if (buffslot >= 25 && buffslot < 37)
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{
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buffslot += 5;
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}
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else if (buffslot >= 37)
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{
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buffslot += 14;
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}
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// TODO: implement slot_data stuff
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eq->slotid = buffslot;
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eq->slotid = ServerToUFBuffSlot(emu->slotid);
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OUT(bufffade); // Live (October 2011) sends a 2 rather than 0 when a buff is created, but it doesn't seem to matter.
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FINISH_ENCODE();
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@@ -407,17 +401,9 @@ namespace UF
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__packet->WriteUInt8(emu->all_buffs); // 1 = all buffs, 0 = 1 buff
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__packet->WriteUInt16(emu->count);
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for (uint16 i = 0; i < emu->count; ++i)
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for (int i = 0; i < emu->count; ++i)
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{
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uint16 buffslot = emu->entries[i].buff_slot;
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if (emu->type == 0) { // only correct for self packets
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if (emu->entries[i].buff_slot >= 25 && emu->entries[i].buff_slot < 37)
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buffslot += 5;
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else if (emu->entries[i].buff_slot >= 37)
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buffslot += 14;
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}
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__packet->WriteUInt32(buffslot);
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__packet->WriteUInt32(emu->type == 0 ? ServerToUFBuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
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__packet->WriteUInt32(emu->entries[i].spell_id);
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__packet->WriteUInt32(emu->entries[i].tics_remaining);
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__packet->WriteUInt32(emu->entries[i].num_hits);
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@@ -3236,6 +3222,7 @@ namespace UF
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IN(buff.unknown003);
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IN(buff.spellid);
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IN(buff.duration);
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emu->slotid = UFToServerBuffSlot(eq->slotid);
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IN(slotid);
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IN(bufffade);
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@@ -3249,7 +3236,7 @@ namespace UF
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DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
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SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
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emu->SlotID = (eq->SlotID < 30) ? eq->SlotID : (eq->SlotID - 5);
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emu->SlotID = UFToServerBuffSlot(eq->SlotID);
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IN(EntityID);
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@@ -4453,4 +4440,30 @@ namespace UF
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return EQEmu::CastingSlot::Discipline;
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}
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}
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static inline int ServerToUFBuffSlot(int index)
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{
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// we're a disc
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if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
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return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
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constants::LongBuffs + constants::ShortBuffs;
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// we're a song
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if (index >= EQEmu::constants::LongBuffs)
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return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
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// we're a normal buff
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return index; // as long as we guard against bad slots server side, we should be fine
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}
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static inline int UFToServerBuffSlot(int index)
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{
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// we're a disc
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if (index >= constants::LongBuffs + constants::ShortBuffs)
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return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
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EQEmu::constants::ShortBuffs;
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// we're a song
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if (index >= constants::LongBuffs)
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return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
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// we're a normal buff
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return index; // as long as we guard against bad slots server side, we should be fine
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}
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} /*UF*/
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