Revamp Buff slots

Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc

The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more

When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away

Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)

Also SoD+ the pet limits match the NPC limits.

This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
This commit is contained in:
Michael Cook (mackal)
2016-11-15 01:37:58 -05:00
parent 04c8fe7d2c
commit 3dec02881a
19 changed files with 358 additions and 113 deletions
+8
View File
@@ -277,6 +277,14 @@ namespace RoF2
const size_t SayLinkBodySize = 56;
const int LongBuffs = 42;
const int ShortBuffs = 20;
const int DiscBuffs = 1;
const int TotalBuffs = LongBuffs + ShortBuffs + DiscBuffs;
const int NPCBuffs = 97;
const int PetBuffs = NPCBuffs;
const int MercBuffs = LongBuffs;
} /*constants*/
namespace behavior {