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Revamp Buff slots
Server side we now have 63 total buff slots for clients They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc The player is limited to what their clients supports, so Tit players can have 25 buffs and 12 songs, while other can have more When you log in, we only load up to the max your client supports, the rest of the buffs are thrown away Also changed is the default Max Buff slots for NPCs, they now match Tit (60) If you are thinking about raising that, here are what some other clients support Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can edit it if you want more) Also SoD+ the pet limits match the NPC limits. This will increase memory usage a bit, but I don't see a solution to that Plus I think most people want this.
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+38
-29
@@ -66,6 +66,9 @@ namespace RoF2
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static inline CastingSlot ServerToRoF2CastingSlot(EQEmu::CastingSlot slot);
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static inline EQEmu::CastingSlot RoF2ToServerCastingSlot(CastingSlot slot);
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static inline int ServerToRoF2BuffSlot(int index);
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static inline int RoF2ToServerBuffSlot(int index);
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void Register(EQStreamIdentifier &into)
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{
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//create our opcode manager if we havent already
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@@ -492,18 +495,7 @@ namespace RoF2
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OUT(buff.y);
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OUT(buff.x);
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OUT(buff.z);
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uint16 buffslot = emu->slotid;
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// Not sure if this is needs amending for RoF2 yet.
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if (buffslot >= 25)
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{
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buffslot += 17;
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}
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// TODO: We should really just deal with these "server side"
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// so we can have clients not limited to other clients.
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// This fixes discs, songs were changed to 20
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if (buffslot == 54)
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buffslot = 62;
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eq->slotid = buffslot;
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eq->slotid = ServerToRoF2BuffSlot(emu->slotid);
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// TODO: implement slot_data stuff
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if (emu->bufffade == 1)
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eq->bufffade = 1;
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@@ -519,10 +511,10 @@ namespace RoF2
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outapp->WriteUInt32(0); // tic timer
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outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ?
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outapp->WriteUInt16(1); // 1 buff in this packet
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outapp->WriteUInt32(buffslot);
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outapp->WriteUInt32(eq->slotid);
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outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove)
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outapp->WriteUInt32(0); // Duration
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outapp->WriteUInt32(0); // ?
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outapp->WriteUInt32(0); // numhits
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outapp->WriteUInt8(0); // Caster name
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outapp->WriteUInt8(0); // Type
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}
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@@ -546,20 +538,9 @@ namespace RoF2
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__packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff)
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__packet->WriteUInt16(emu->count);
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for (uint16 i = 0; i < emu->count; ++i)
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for (int i = 0; i < emu->count; ++i)
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{
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uint16 buffslot = emu->entries[i].buff_slot;
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if (emu->type == 0) { // only correct for self packets
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if (emu->entries[i].buff_slot >= 25)
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buffslot += 17;
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// TODO: We should really just deal with these "server side"
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// so we can have clients not limited to other clients.
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// This fixes discs, songs were changed to 20
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if (buffslot == 54)
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buffslot = 62;
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}
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__packet->WriteUInt32(buffslot);
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__packet->WriteUInt32(emu->type == 0 ? ServerToRoF2BuffSlot(emu->entries[i].buff_slot) : emu->entries[i].buff_slot);
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__packet->WriteUInt32(emu->entries[i].spell_id);
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__packet->WriteUInt32(emu->entries[i].tics_remaining);
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__packet->WriteUInt32(emu->entries[i].num_hits); // Unknown
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@@ -4550,7 +4531,7 @@ namespace RoF2
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IN(buff.unknown003);
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IN(buff.spellid);
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IN(buff.duration);
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IN(slotid);
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emu->slotid = RoF2ToServerBuffSlot(eq->slotid);
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IN(bufffade);
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FINISH_DIRECT_DECODE();
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@@ -4563,7 +4544,7 @@ namespace RoF2
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DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct);
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SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct);
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emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17);
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emu->SlotID = RoF2ToServerBuffSlot(eq->SlotID);
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IN(EntityID);
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@@ -6388,4 +6369,32 @@ namespace RoF2
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return EQEmu::CastingSlot::Discipline;
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}
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}
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// these should be optimized out for RoF2 since they should all boil down to return index :P
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// but lets leave it here for future proofing
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static inline int ServerToRoF2BuffSlot(int index)
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{
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// we're a disc
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if (index >= EQEmu::constants::LongBuffs + EQEmu::constants::ShortBuffs)
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return index - EQEmu::constants::LongBuffs - EQEmu::constants::ShortBuffs +
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constants::LongBuffs + constants::ShortBuffs;
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// we're a song
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if (index >= EQEmu::constants::LongBuffs)
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return index - EQEmu::constants::LongBuffs + constants::LongBuffs;
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// we're a normal buff
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return index; // as long as we guard against bad slots server side, we should be fine
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}
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static inline int RoF2ToServerBuffSlot(int index)
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{
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// we're a disc
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if (index >= constants::LongBuffs + constants::ShortBuffs)
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return index - constants::LongBuffs - constants::ShortBuffs + EQEmu::constants::LongBuffs +
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EQEmu::constants::ShortBuffs;
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// we're a song
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if (index >= constants::LongBuffs)
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return index - constants::LongBuffs + EQEmu::constants::LongBuffs;
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// we're a normal buff
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return index; // as long as we guard against bad slots server side, we should be fine
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}
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} /*RoF2*/
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