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[Bug Fix] Fixed Spell Logic for Bot Nukes (#2481)
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@ -2196,7 +2196,7 @@ BotSpell Bot::GetBestBotSpellForNukeByTargetType(Bot* botCaster, SpellTargetType
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for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
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for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); ++botSpellListItr) {
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// Assuming all the spells have been loaded into this list by level and in descending order
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// Assuming all the spells have been loaded into this list by level and in descending order
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if(IsPureNukeSpell(botSpellListItr->SpellId) && IsDamageSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
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if((IsPureNukeSpell(botSpellListItr->SpellId) || IsDamageSpell(botSpellListItr->SpellId)) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
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result.SpellId = botSpellListItr->SpellId;
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result.SpellId = botSpellListItr->SpellId;
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result.SpellIndex = botSpellListItr->SpellIndex;
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result.SpellIndex = botSpellListItr->SpellIndex;
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result.ManaCost = botSpellListItr->ManaCost;
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result.ManaCost = botSpellListItr->ManaCost;
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