Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting

This commit is contained in:
Akkadius
2017-07-03 19:55:28 -05:00
parent cfd2f8776e
commit 3dcc2edceb
2 changed files with 17 additions and 2 deletions
+1
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@@ -350,6 +350,7 @@ RULE_INT(Spells, MaxTotalSlotsNPC, 60) // default to Tit's limit
RULE_INT(Spells, MaxTotalSlotsPET, 30) // default to Tit's limit
RULE_BOOL (Spells, EnableBlockedBuffs, true)
RULE_INT(Spells, ReflectType, 3) //0 = disabled, 1 = single target player spells only, 2 = all player spells, 3 = all single target spells, 4 = all spells
RULE_BOOL(Spells, ReflectMessagesClose, true) // Live functionality is for Reflect messages to show to players within close proximity, false shows just player reflecting
RULE_INT(Spells, VirusSpreadDistance, 30) // The distance a viral spell will jump to its next victim
RULE_BOOL(Spells, LiveLikeFocusEffects, true) // Determines whether specific healing, dmg and mana reduction focuses are randomized
RULE_INT(Spells, BaseImmunityLevel, 55) // The level that targets start to be immune to stun, fear and mez spells with a max level of 0.