CharacterInInstanceGroup converted to QueryDatabase

This commit is contained in:
Arthur Ice 2014-07-06 13:51:21 -07:00 committed by Arthur Ice
parent 96c4b283fa
commit 3db115b52f

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@ -2143,26 +2143,18 @@ bool Database::VerifyZoneInstance(uint32 zone_id, uint16 instance_id)
bool Database::CharacterInInstanceGroup(uint16 instance_id, uint32 char_id) bool Database::CharacterInInstanceGroup(uint16 instance_id, uint32 char_id)
{ {
char errbuf[MYSQL_ERRMSG_SIZE]; char *query = nullptr;
char *query = 0;
MYSQL_RES *result;
bool lockout_instance_player = false;
if (RunQuery(query, MakeAnyLenString(&query, "SELECT charid FROM instance_list_player where id=%u AND charid=%u", auto results = QueryDatabase(query, MakeAnyLenString(&query, "SELECT charid FROM instance_list_player where id=%u AND charid=%u",instance_id, char_id));
instance_id, char_id), errbuf, &result))
{
safe_delete_array(query); safe_delete_array(query);
if (mysql_num_rows(result) == 1)
{ if (!results.Success())
lockout_instance_player = true; return false;
}
mysql_free_result(result); if (results.RowCount() != 1)
} return false;
else
{ return true;
safe_delete_array(query);
}
return lockout_instance_player;
} }
void Database::DeleteInstance(uint16 instance_id) void Database::DeleteInstance(uint16 instance_id)