mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
[Bug Fix] Fix client hotbar exchanging items when zoning (#4460)
* Add an exception process to assigning item serial numbers to correct a bug in the client hot bar clicky system. * fixed missing guid in replace statement * added snapshot support * upate #show inventory command to protect against crash conditions
This commit is contained in:
+99
-67
@@ -46,6 +46,7 @@
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#include "repositories/character_item_recast_repository.h"
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#include "repositories/character_corpses_repository.h"
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#include "repositories/skill_caps_repository.h"
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#include "repositories/inventory_repository.h"
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namespace ItemField
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{
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@@ -300,15 +301,15 @@ bool SharedDatabase::UpdateInventorySlot(uint32 char_id, const EQ::ItemInstance*
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// Update/Insert item
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const std::string query = StringFormat("REPLACE INTO inventory "
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"(charid, slotid, itemid, charges, instnodrop, custom_data, color, "
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"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, ornamenticon, ornamentidfile, ornament_hero_model) "
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"augslot1, augslot2, augslot3, augslot4, augslot5, augslot6, ornamenticon, ornamentidfile, ornament_hero_model, guid) "
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"VALUES( %lu, %lu, %lu, %lu, %lu, '%s', %lu, "
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"%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
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"%lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu, %lu)",
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static_cast<unsigned long>(char_id), static_cast<unsigned long>(slot_id), static_cast<unsigned long>(inst->GetItem()->ID),
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static_cast<unsigned long>(charges), static_cast<unsigned long>(inst->IsAttuned() ? 1 : 0),
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inst->GetCustomDataString().c_str(), static_cast<unsigned long>(inst->GetColor()),
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static_cast<unsigned long>(augslot[0]), static_cast<unsigned long>(augslot[1]), static_cast<unsigned long>(augslot[2]),
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static_cast<unsigned long>(augslot[3]), static_cast<unsigned long>(augslot[4]), static_cast<unsigned long>(augslot[5]), static_cast<unsigned long>(inst->GetOrnamentationIcon()),
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static_cast<unsigned long>(inst->GetOrnamentationIDFile()), static_cast<unsigned long>(inst->GetOrnamentHeroModel()));
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static_cast<unsigned long>(inst->GetOrnamentationIDFile()), static_cast<unsigned long>(inst->GetOrnamentHeroModel()), inst->GetSerialNumber());
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const auto results = QueryDatabase(query);
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// Save bag contents, if slot supports bag contents
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@@ -651,48 +652,67 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
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return false;
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// Retrieve character inventory
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const std::string query =
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StringFormat("SELECT slotid, itemid, charges, color, augslot1, augslot2, augslot3, augslot4, augslot5, "
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"augslot6, instnodrop, custom_data, ornamenticon, ornamentidfile, ornament_hero_model FROM "
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"inventory WHERE charid = %i ORDER BY slotid",
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char_id);
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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LogError("If you got an error related to the 'instnodrop' field, run the "
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"following SQL Queries:\nalter table inventory add instnodrop "
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"tinyint(1) unsigned default 0 not null;\n");
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auto results = InventoryRepository::GetWhere(*this, fmt::format("`charid` = '{}' ORDER BY `slotid`;", char_id));
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if (results.empty()) {
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LogError("Error loading inventory for char_id {} from the database.", char_id);
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return false;
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}
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for (auto const &row: results) {
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if (row.guid != 0) {
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EQ::ItemInstance::AddGUIDToMap(row.guid);
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}
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}
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const auto timestamps = GetItemRecastTimestamps(char_id);
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auto cv_conflict = false;
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const auto pmask = inv->GetLookup()->PossessionsBitmask;
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const auto bank_size = inv->GetLookup()->InventoryTypeSize.Bank;
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auto cv_conflict = false;
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const auto pmask = inv->GetLookup()->PossessionsBitmask;
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const auto bank_size = inv->GetLookup()->InventoryTypeSize.Bank;
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std::vector<InventoryRepository::Inventory> queue{};
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for (auto &row: results) {
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const int16 slot_id = row.slotid;
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const uint32 item_id = row.itemid;
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const uint16 charges = row.charges;
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const uint32 color = row.color;
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const bool instnodrop = row.instnodrop;
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const uint32 ornament_icon = row.ornamenticon;
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const uint32 ornament_idfile = row.ornamentidfile;
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const uint32 ornament_hero_model = row.ornament_hero_model;
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for (auto& row = results.begin(); row != results.end(); ++row) {
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int16 slot_id = Strings::ToInt(row[0]);
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uint32 aug[EQ::invaug::SOCKET_COUNT];
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aug[0] = row.augslot1;
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aug[1] = row.augslot2;
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aug[2] = row.augslot3;
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aug[3] = row.augslot4;
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aug[4] = row.augslot5;
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aug[5] = row.augslot6;
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if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) { // Titanium thru UF check
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if (slot_id <= EQ::invslot::POSSESSIONS_END && slot_id >= EQ::invslot::POSSESSIONS_BEGIN) {
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// Titanium thru UF check
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if (((static_cast<uint64>(1) << slot_id) & pmask) == 0) {
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cv_conflict = true;
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continue;
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}
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}
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else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) { // Titanium thru UF check
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const auto parent_slot = EQ::invslot::GENERAL_BEGIN + ((slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
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else if (slot_id <= EQ::invbag::GENERAL_BAGS_END && slot_id >= EQ::invbag::GENERAL_BAGS_BEGIN) {
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// Titanium thru UF check
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const auto parent_slot = EQ::invslot::GENERAL_BEGIN + (
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(slot_id - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
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if (((static_cast<uint64>(1) << parent_slot) & pmask) == 0) {
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cv_conflict = true;
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continue;
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}
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}
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else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) { // Titanium check
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else if (slot_id <= EQ::invslot::BANK_END && slot_id >= EQ::invslot::BANK_BEGIN) {
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// Titanium check
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if ((slot_id - EQ::invslot::BANK_BEGIN) >= bank_size) {
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cv_conflict = true;
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continue;
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}
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}
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else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) { // Titanium check
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else if (slot_id <= EQ::invbag::BANK_BAGS_END && slot_id >= EQ::invbag::BANK_BAGS_BEGIN) {
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// Titanium check
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const auto parent_index = ((slot_id - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT);
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if (parent_index >= bank_size) {
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cv_conflict = true;
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@@ -700,64 +720,55 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
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}
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}
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uint32 item_id = Strings::ToUnsignedInt(row[1]);
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const uint16 charges = Strings::ToUnsignedInt(row[2]);
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const uint32 color = Strings::ToUnsignedInt(row[3]);
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uint32 aug[EQ::invaug::SOCKET_COUNT];
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aug[0] = Strings::ToUnsignedInt(row[4]);
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aug[1] = Strings::ToUnsignedInt(row[5]);
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aug[2] = Strings::ToUnsignedInt(row[6]);
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aug[3] = Strings::ToUnsignedInt(row[7]);
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aug[4] = Strings::ToUnsignedInt(row[8]);
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aug[5] = Strings::ToUnsignedInt(row[9]);
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const bool instnodrop = (row[10] && static_cast<uint16>(Strings::ToUnsignedInt(row[10])));
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const uint32 ornament_icon = Strings::ToUnsignedInt(row[12]);
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const uint32 ornament_idfile = Strings::ToUnsignedInt(row[13]);
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uint32 ornament_hero_model = Strings::ToUnsignedInt(row[14]);
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const EQ::ItemData *item = GetItem(item_id);
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auto *item = GetItem(item_id);
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if (!item) {
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LogError("Warning: charid [{}] has an invalid item_id [{}] in inventory slot [{}]", char_id, item_id,
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slot_id);
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LogError(
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"Warning: charid [{}] has an invalid item_id [{}] in inventory slot [{}]",
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char_id,
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item_id,
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slot_id
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);
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continue;
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}
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EQ::ItemInstance *inst = CreateBaseItem(item, charges);
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if (inst == nullptr)
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auto *inst = CreateBaseItem(item, charges);
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if (!inst) {
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continue;
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}
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if (row[11]) {
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std::string data_str(row[11]);
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inst->SetCustomDataString(data_str);
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if (!row.custom_data.empty()) {
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inst->SetCustomDataString(row.custom_data);
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}
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inst->SetOrnamentIcon(ornament_icon);
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inst->SetOrnamentationIDFile(ornament_idfile);
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inst->SetOrnamentHeroModel(item->HerosForgeModel);
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if (instnodrop || (inst->GetItem()->Attuneable && slot_id >= EQ::invslot::EQUIPMENT_BEGIN && slot_id <= EQ::invslot::EQUIPMENT_END))
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if (instnodrop || (inst->GetItem()->Attuneable && slot_id >= EQ::invslot::EQUIPMENT_BEGIN && slot_id <=
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EQ::invslot::EQUIPMENT_END)) {
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inst->SetAttuned(true);
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}
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if (color > 0)
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if (color > 0) {
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inst->SetColor(color);
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}
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if (charges == 0x7FFF)
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if (charges == 0x7FFF) {
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inst->SetCharges(-1);
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else if (charges == 0 && inst->IsStackable()) // Stackable items need a minimum charge of 1 remain moveable.
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}
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else if (charges == 0 && inst->IsStackable()) {
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// Stackable items need a minimum charge of 1 remain moveable.
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inst->SetCharges(1);
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else
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}
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else {
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inst->SetCharges(charges);
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}
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if (item->RecastDelay) {
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if (item->RecastType != RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->RecastType)) {
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inst->SetRecastTimestamp(timestamps.at(item->RecastType));
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} else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->ID)) {
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}
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else if (item->RecastType == RECAST_TYPE_UNLINKED_ITEM && timestamps.count(item->ID)) {
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inst->SetRecastTimestamp(timestamps.at(item->ID));
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}
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else {
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@@ -767,35 +778,50 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
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if (item->IsClassCommon()) {
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for (int i = EQ::invaug::SOCKET_BEGIN; i <= EQ::invaug::SOCKET_END; i++) {
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if (aug[i])
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if (aug[i]) {
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inst->PutAugment(this, i, aug[i]);
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}
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}
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}
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int16 put_slot_id;
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if (slot_id >= 8000 && slot_id <= 8999) {
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put_slot_id = inv->PushCursor(*inst);
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} else if (slot_id >= 3111 && slot_id <= 3179) {
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}
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else if (slot_id >= 3111 && slot_id <= 3179) {
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// Admins: please report any occurrences of this error
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LogError("Warning: Defunct location for item in inventory: charid={}, item_id={}, slot_id={} .. pushing to cursor...",
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char_id, item_id, slot_id);
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LogError(
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"Warning: Defunct location for item in inventory: charid={}, item_id={}, slot_id={} .. pushing to cursor...",
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char_id,
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item_id,
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slot_id
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);
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put_slot_id = inv->PushCursor(*inst);
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} else {
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}
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else {
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put_slot_id = inv->PutItem(slot_id, *inst);
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}
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row.guid = inst->GetSerialNumber();
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queue.push_back(row);
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safe_delete(inst);
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// Save ptr to item in inventory
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if (put_slot_id == INVALID_INDEX) {
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LogError("Warning: Invalid slot_id for item in inventory: charid=[{}], item_id=[{}], slot_id=[{}]",
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char_id, item_id, slot_id);
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LogError(
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"Warning: Invalid slot_id for item in inventory: charid=[{}], item_id=[{}], slot_id=[{}]",
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char_id,
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item_id,
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slot_id
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);
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}
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}
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if (cv_conflict) {
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const std::string& char_name = GetCharName(char_id);
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LogError("ClientVersion/Expansion conflict during inventory load at zone entry for [{}] (charid: [{}], inver: [{}], gmi: [{}])",
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const std::string &char_name = GetCharName(char_id);
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LogError(
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"ClientVersion/Expansion conflict during inventory load at zone entry for [{}] (charid: [{}], inver: [{}], gmi: [{}])",
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char_name,
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char_id,
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EQ::versions::MobVersionName(inv->InventoryVersion()),
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@@ -803,6 +829,12 @@ bool SharedDatabase::GetInventory(uint32 char_id, EQ::InventoryProfile *inv)
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);
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}
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if (!queue.empty()) {
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InventoryRepository::ReplaceMany(*this, queue);
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}
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EQ::ItemInstance::ClearGUIDMap();
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// Retrieve shared inventory
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return GetSharedBank(char_id, inv, true);
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}
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