Merge remote-tracking branch 'remotes/origin/master' into logging_changes

Conflicts:
	zone/command.cpp
	zone/command.h
	zone/inventory.cpp
This commit is contained in:
Akkadius
2015-01-21 16:40:46 -06:00
37 changed files with 6196 additions and 3324 deletions
+17 -16
View File
@@ -3472,14 +3472,16 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
{
effect_value = CalcSpellEffectValue(spell_id, i, caster_level, caster, ticsremaining);
//Handle client cast DOTs here.
if (caster && effect_value < 0 && IsDetrimentalSpell(spell_id)){
if (caster && effect_value < 0){
if (caster->IsClient()){
if (!caster->CastToClient()->GetFeigned())
if (IsDetrimentalSpell(spell_id)){
if (caster->IsClient()){
if (!caster->CastToClient()->GetFeigned())
AddToHateList(caster, -effect_value);
}
else if (!IsClient()) //Allow NPC's to generate hate if casted on other NPC's.
AddToHateList(caster, -effect_value);
}
else if (!IsClient()) //Allow NPC's to generate hate if casted on other NPC's.
AddToHateList(caster, -effect_value);
effect_value = caster->GetActDoTDamage(spell_id, effect_value, this);
@@ -6569,33 +6571,32 @@ bool Mob::TrySpellProjectile(Mob* spell_target, uint16 spell_id, float speed){
DoAnim(anim, 0, true, IsClient() ? FilterPCSpells : FilterNPCSpells); //Override the default projectile animation.
return true;
}
}
void Mob::ResourceTap(int32 damage, uint16 spellid){
void Mob::ResourceTap(int32 damage, uint16 spellid)
{
//'this' = caster
if (!IsValidSpell(spellid))
return;
for (int i = 0; i <= EFFECT_COUNT; i++)
{
if (spells[spellid].effectid[i] == SE_ResourceTap){
damage += (damage * spells[spellid].base[i])/100;
for (int i = 0; i < EFFECT_COUNT; i++) {
if (spells[spellid].effectid[i] == SE_ResourceTap) {
damage += (damage * spells[spellid].base[i]) / 100;
if (spells[spellid].max[i] && (damage > spells[spellid].max[i]))
damage = spells[spellid].max[i];
if (spells[spellid].base2[i] == 0){ //HP Tap
if (spells[spellid].base2[i] == 0) { // HP Tap
if (damage > 0)
HealDamage(damage);
else
Damage(this, -damage,0, SkillEvocation,false);
Damage(this, -damage, 0, SkillEvocation, false);
}
if (spells[spellid].base2[i] == 1) //Mana Tap
if (spells[spellid].base2[i] == 1) // Mana Tap
SetMana(GetMana() + damage);
if (spells[spellid].base2[i] == 2 && IsClient()) //Endurance Tap
if (spells[spellid].base2[i] == 2 && IsClient()) // Endurance Tap
CastToClient()->SetEndurance(CastToClient()->GetEndurance() + damage);
}
}