Added rule 'NPC:UseClassAsLastName' to allow certain npcs' class names to be hidden

This commit is contained in:
Uleat
2016-07-03 19:44:45 -04:00
parent dcd276a5ce
commit 3d61df253d
5 changed files with 6 additions and 2 deletions
+1 -1
View File
@@ -909,7 +909,7 @@ void Mob::CreateSpawnPacket(EQApplicationPacket* app, Mob* ForWho) {
NewSpawn_Struct* ns = (NewSpawn_Struct*)app->pBuffer;
FillSpawnStruct(ns, ForWho);
if(strlen(ns->spawn.lastName) == 0)
if(RuleB(NPC, UseClassAsLastName) && strlen(ns->spawn.lastName) == 0)
{
switch(ns->spawn.class_)
{