Added rule 'NPC:UseClassAsLastName' to allow certain npcs' class names to be hidden

This commit is contained in:
Uleat
2016-07-03 19:44:45 -04:00
parent dcd276a5ce
commit 3d61df253d
5 changed files with 6 additions and 2 deletions
+1
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@@ -502,6 +502,7 @@ RULE_BOOL(NPC, LiveLikeEnrage, false) // If set to true then only player control
RULE_BOOL(NPC, EnableMeritBasedFaction, false) // If set to true, faction will given in the same way as experience (solo/group/raid)
RULE_INT(NPC, NPCToNPCAggroTimerMin, 500)
RULE_INT(NPC, NPCToNPCAggroTimerMax, 6000)
RULE_BOOL(NPC, UseClassAsLastName, true) // Uses class archetype as LastName for npcs with none
RULE_CATEGORY_END()
RULE_CATEGORY(Aggro)
+1 -1
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@@ -30,7 +30,7 @@
Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9096
#define CURRENT_BINARY_DATABASE_VERSION 9097
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9008
#else