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Added Mob::DoCastingChecks() which checks for various casting fail conditions while casting
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@@ -198,6 +198,7 @@ public:
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void InterruptSpell(uint16, uint16, uint16 spellid = SPELL_UNKNOWN);
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inline bool IsCasting() const { return((casting_spell_id != 0)); }
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uint16 CastingSpellID() const { return casting_spell_id; }
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bool DoCastingChecks();
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//Buff
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void BuffProcess();
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@@ -998,6 +999,7 @@ protected:
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uint32 casting_spell_timer_duration;
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uint32 casting_spell_type;
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int16 casting_spell_resist_adjust;
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bool casting_spell_checks;
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uint16 bardsong;
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uint8 bardsong_slot;
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uint32 bardsong_target_id;
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