From 3d229e1da1c99f0fb6d4a23cec5cca38b63ec0f0 Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Fri, 10 Mar 2017 18:15:08 -0500 Subject: [PATCH] Aggro Meter on by default now (seemed fine on PEQ) --- common/ruletypes.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/common/ruletypes.h b/common/ruletypes.h index 3599a718e..1b2688f53 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -114,7 +114,7 @@ RULE_BOOL(Character, CheckCursorEmptyWhenLooting, true) // If true, a player can RULE_BOOL(Character, MaintainIntoxicationAcrossZones, true) // If true, alcohol effects are maintained across zoning and logging out/in. RULE_BOOL(Character, EnableDiscoveredItems, true) // If enabled, it enables EVENT_DISCOVER_ITEM and also saves character names and timestamps for the first time an item is discovered. RULE_BOOL(Character, EnableXTargetting, true) // Enable Extended Targetting Window, for users with UF and later clients. -RULE_BOOL(Character, EnableAggroMeter, false) // Enable Aggro Meter, for users with RoF and later clients. +RULE_BOOL(Character, EnableAggroMeter, true) // Enable Aggro Meter, for users with RoF and later clients. RULE_BOOL(Character, KeepLevelOverMax, false) // Don't delevel a character that has somehow gone over the level cap RULE_INT(Character, FoodLossPerUpdate, 35) // How much food/water you lose per stamina update RULE_INT(Character, BaseInstrumentSoftCap, 36) // Softcap for instrument mods, 36 commonly referred to as "3.6" as well.