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New style AA data loading, still rudimentary
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+6
-1
@@ -6,6 +6,7 @@
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#include "position.h"
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#include "../common/faction.h"
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#include "../common/eqemu_logsys.h"
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#include "aa_ability.h"
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class Client;
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class Corpse;
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@@ -339,7 +340,11 @@ public:
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bool SetCharacterFactionLevel(uint32 char_id, int32 faction_id, int32 value, uint8 temp, faction_map &val_list); // needed for factions Dec, 16 2001
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bool LoadFactionData();
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/* AAs */
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/* AAs New */
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bool LoadAlternateAdvancementAbilities(std::unordered_map<int, std::unique_ptr<AA::Ability>> &abilities,
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std::unordered_map<int, std::unique_ptr<AA::Rank>> &ranks);
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/* AAs Old */
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bool LoadAAEffects();
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bool LoadAAEffects2();
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bool LoadSwarmSpells();
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