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New style AA data loading, still rudimentary
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@@ -96,7 +96,6 @@ EntityList entity_list;
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WorldServer worldserver;
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uint32 numclients = 0;
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char errorname[32];
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uint16 adverrornum = 0;
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extern Zone* zone;
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EQStreamFactory eqsf(ZoneStream);
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npcDecayTimes_Struct npcCorpseDecayTimes[100];
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