Add Support to define a valid HP range for NPC casting

These will allow us to define a valid HP range (HP of the caster) that
an NPC will cast a spell. For example NPC casting a defensive spell at
This commit is contained in:
Michael Cook (mackal)
2018-02-01 18:32:40 -05:00
parent d71dbd1751
commit 3c794cfc07
9 changed files with 37 additions and 12 deletions
+1
View File
@@ -110,6 +110,7 @@ public:
void SetSwarmTarget(int target);
void ModifyNPCStat(const char *stat, const char *value);
void AddAISpell(int priority, int spell_id, int type, int mana_cost, int recast_delay, int resist_adjust);
void AddAISpell(int priority, int spell_id, int type, int mana_cost, int recast_delay, int resist_adjust, int min_hp, int max_hp);
void RemoveAISpell(int spell_id);
void SetSpellFocusDMG(int focus);
void SetSpellFocusHeal(int focus);