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Add Support to define a valid HP range for NPC casting
These will allow us to define a valid HP range (HP of the caster) that an NPC will cast a spell. For example NPC casting a defensive spell at
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@@ -110,6 +110,7 @@ public:
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void SetSwarmTarget(int target);
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void ModifyNPCStat(const char *stat, const char *value);
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void AddAISpell(int priority, int spell_id, int type, int mana_cost, int recast_delay, int resist_adjust);
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void AddAISpell(int priority, int spell_id, int type, int mana_cost, int recast_delay, int resist_adjust, int min_hp, int max_hp);
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void RemoveAISpell(int spell_id);
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void SetSpellFocusDMG(int focus);
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void SetSpellFocusHeal(int focus);
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