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(RoF2) *Hopefully* Fixed looting incorrect items from NPCs. Please report any issues!
(RoF2) Now able to loot items past the 10th slot on NPC corpses. Attuned Items can now be auto-looted and will equip properly. Mercenaries and Bots will no longer take a share from /split or /autosplit.
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@@ -9170,12 +9170,6 @@ void Client::Handle_OP_LootItem(const EQApplicationPacket *app)
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LogFile->write(EQEMuLog::Error, "Wrong size: OP_LootItem, size=%i, expected %i", app->size, sizeof(LootingItem_Struct));
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return;
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}
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/*
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** fixed the looting code so that it sends the correct opcodes
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** and now correctly removes the looted item the player selected
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** as well as gives the player the proper item.
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** Also fixed a few UI lock ups that would occur.
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*/
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EQApplicationPacket* outapp = 0;
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Entity* entity = entity_list.GetID(*((uint16*)app->pBuffer));
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