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Restructure and refactoring of database convert/upgrade check routine, breaking out to individual functions
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parent
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1206
common/database.cpp
1206
common/database.cpp
File diff suppressed because it is too large
Load Diff
@ -301,7 +301,11 @@ public:
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void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
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void SetRaidGroupLeaderInfo(uint32 gid, uint32 rid);
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void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
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void ClearRaidLeader(uint32 gid = 0xFFFFFFFF, uint32 rid = 0);
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bool CheckDatabaseConversions();
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/* Database Conversions*/
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bool CheckDatabaseConversions();
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bool CheckDatabaseConvertPPDeblob();
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bool CheckDatabaseConvertCorpseDeblob();
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bool CheckDatabaseConvertBotsPostPPDeblob();
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/*
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/*
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* Database Variables
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* Database Variables
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@ -1215,11 +1215,11 @@ ItemInst* SharedDatabase::CreateBaseItem(const Item_Struct* item, int16 charges)
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}
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}
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int32 SharedDatabase::DeleteStalePlayerCorpses() {
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int32 SharedDatabase::DeleteStalePlayerCorpses() {
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if(RuleB(Zone, EnableShadowrest))
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if(RuleB(Zone, EnableShadowrest)) {
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{
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std::string query = StringFormat(
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std::string query = StringFormat("UPDATE character_corpses SET IsBurried = 1 WHERE IsBurried = 0 AND "
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"UPDATE `character_corpses` SET `is_buried` = 1 WHERE `is_buried` = 0 AND "
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"(UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > %d AND NOT time_of_death = 0",
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"(UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > %d AND NOT time_of_death = 0",
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(RuleI(Character, CorpseDecayTimeMS) / 1000));
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(RuleI(Character, CorpseDecayTimeMS) / 1000));
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auto results = QueryDatabase(query);
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auto results = QueryDatabase(query);
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if (!results.Success())
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if (!results.Success())
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return -1;
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return -1;
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@ -1227,8 +1227,9 @@ int32 SharedDatabase::DeleteStalePlayerCorpses() {
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return results.RowsAffected();
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return results.RowsAffected();
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}
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}
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std::string query = StringFormat("DELETE FROM character_corpses WHERE (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > %d "
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std::string query = StringFormat(
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"AND NOT time_of_death = 0", (RuleI(Character, CorpseDecayTimeMS) / 1000));
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"DELETE FROM `character_corpses` WHERE (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > %d "
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"AND NOT time_of_death = 0", (RuleI(Character, CorpseDecayTimeMS) / 1000));
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auto results = QueryDatabase(query);
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auto results = QueryDatabase(query);
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if (!results.Success())
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if (!results.Success())
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return -1;
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return -1;
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@ -1236,16 +1237,6 @@ int32 SharedDatabase::DeleteStalePlayerCorpses() {
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return results.RowsAffected();
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return results.RowsAffected();
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}
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}
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int32 SharedDatabase::DeleteStalePlayerBackups() {
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// 1209600 seconds = 2 weeks
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const std::string query = "DELETE FROM player_corpses_backup WHERE (UNIX_TIMESTAMP() - UNIX_TIMESTAMP(time_of_death)) > 1209600";
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auto results = QueryDatabase(query);
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if (!results.Success())
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return -1;
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return results.RowsAffected();
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}
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bool SharedDatabase::GetCommandSettings(std::map<std::string,uint8> &commands) {
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bool SharedDatabase::GetCommandSettings(std::map<std::string,uint8> &commands) {
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const std::string query = "SELECT command, access FROM commands";
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const std::string query = "SELECT command, access FROM commands";
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@ -41,7 +41,6 @@ public:
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uint8 GetGMSpeed(uint32 account_id);
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uint8 GetGMSpeed(uint32 account_id);
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bool SetHideMe(uint32 account_id, uint8 hideme);
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bool SetHideMe(uint32 account_id, uint8 hideme);
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int32 DeleteStalePlayerCorpses();
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int32 DeleteStalePlayerCorpses();
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int32 DeleteStalePlayerBackups();
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void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message);
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void LoadCharacterInspectMessage(uint32 character_id, InspectMessage_Struct* message);
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void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
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void SaveCharacterInspectMessage(uint32 character_id, const InspectMessage_Struct* message);
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void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message);
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void GetBotInspectMessage(uint32 botid, InspectMessage_Struct* message);
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@ -336,9 +336,6 @@ int main(int argc, char** argv) {
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_log(WORLD__INIT, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
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_log(WORLD__INIT, "Reboot zone modes %s",holdzones ? "ON" : "OFF");
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_log(WORLD__INIT, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
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_log(WORLD__INIT, "Deleted %i stale player corpses from database", database.DeleteStalePlayerCorpses());
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if (RuleB(World, DeleteStaleCorpeBackups) == true) {
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_log(WORLD__INIT, "Deleted %i stale player backups from database", database.DeleteStalePlayerBackups());
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}
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_log(WORLD__INIT, "Loading adventures...");
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_log(WORLD__INIT, "Loading adventures...");
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if(!adventure_manager.LoadAdventureTemplates())
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if(!adventure_manager.LoadAdventureTemplates())
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@ -3699,7 +3699,6 @@ bool ZoneDatabase::LoadCharacterCorpseData(uint32 corpse_id, PlayerCorpse_Struct
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corpse_id
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corpse_id
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);
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);
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auto results = QueryDatabase(query);
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auto results = QueryDatabase(query);
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std::cout << query << std::endl;
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uint16 i = 0;
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uint16 i = 0;
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for (auto row = results.begin(); row != results.end(); ++row) {
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for (auto row = results.begin(); row != results.end(); ++row) {
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pcs->locked = atoi(row[i++]); // is_locked,
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pcs->locked = atoi(row[i++]); // is_locked,
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