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[Bug Fix] Potential fix for some undesired ranged explotative behavior. (#4413)
Original Commit: 33fecd68d4eab36885eb7f8067102ba6bce95bac Conditional ranged double attack
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@@ -1133,7 +1133,7 @@ public:
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void RemoveNoRent(bool client_update = true);
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void RemoveDuplicateLore(bool client_update = true);
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void MoveSlotNotAllowed(bool client_update = true);
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virtual void RangedAttack(Mob* other, bool CanDoubleAttack = false);
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virtual bool RangedAttack(Mob* other, bool CanDoubleAttack = false);
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virtual void ThrowingAttack(Mob* other, bool CanDoubleAttack = false);
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void DoClassAttacks(Mob *ca_target, uint16 skill = -1, bool IsRiposte=false);
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