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Revamp attack delays / hastes / slows based on dev quotes
See changelog
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@@ -684,7 +684,6 @@ public:
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inline bool GetInvul(void) { return invulnerable; }
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inline void SetExtraHaste(int Haste) { ExtraHaste = Haste; }
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virtual int GetHaste();
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inline float GetPermaHaste() { return GetHaste() ? 100.0f / (1.0f + static_cast<float>(GetHaste()) / 100.0f) : 100.0f; }
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uint8 GetWeaponDamageBonus(const Item_Struct* Weapon);
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uint16 GetDamageTable(SkillUseTypes skillinuse);
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