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Revamp attack delays / hastes / slows based on dev quotes
See changelog
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+23
-14
@@ -2735,12 +2735,29 @@ uint32 Mob::GetZoneID() const {
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return(zone->GetZoneID());
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}
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int Mob::GetHaste() {
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int h = spellbonuses.haste + spellbonuses.hastetype2;
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int Mob::GetHaste()
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{
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// See notes in Client::CalcHaste
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// Need to check if the effect of inhibit melee differs for NPCs
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if (spellbonuses.haste < 0) {
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if (-spellbonuses.haste <= spellbonuses.inhibitmelee)
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return 100 - spellbonuses.inhibitmelee;
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else
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return 100 + spellbonuses.haste;
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}
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if (spellbonuses.haste == 0 && spellbonuses.inhibitmelee)
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return 100 - spellbonuses.inhibitmelee;
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int h = 0;
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int cap = 0;
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int overhaste = 0;
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int level = GetLevel();
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if (spellbonuses.haste)
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h += spellbonuses.haste - spellbonuses.inhibitmelee;
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if (spellbonuses.hastetype2 && level > 49)
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h += spellbonuses.hastetype2 > 10 ? 10 : spellbonuses.hastetype2;
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// 26+ no cap, 1-25 10
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if (level > 25) // 26+
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h += itembonuses.haste;
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@@ -2760,21 +2777,13 @@ int Mob::GetHaste() {
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// 51+ 25 (despite there being higher spells...), 1-50 10
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if (level > 50) // 51+
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overhaste = spellbonuses.hastetype3 > 25 ? 25 : spellbonuses.hastetype3;
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h += spellbonuses.hastetype3 > 25 ? 25 : spellbonuses.hastetype3;
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else // 1-50
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overhaste = spellbonuses.hastetype3 > 10 ? 10 : spellbonuses.hastetype3;
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h += spellbonuses.hastetype3 > 10 ? 10 : spellbonuses.hastetype3;
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h += overhaste;
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h += ExtraHaste; //GM granted haste.
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if (spellbonuses.inhibitmelee) {
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if (h >= 0)
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h -= spellbonuses.inhibitmelee;
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else
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h -= ((100 + h) * spellbonuses.inhibitmelee / 100);
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}
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return(h);
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return 100 + h;
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}
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void Mob::SetTarget(Mob* mob) {
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