Revamp attack delays / hastes / slows based on dev quotes

See changelog
This commit is contained in:
Michael Cook (mackal)
2014-09-27 23:14:11 -04:00
parent e5822a0c4a
commit 3be7d45d36
9 changed files with 152 additions and 160 deletions
+40 -15
View File
@@ -1341,12 +1341,45 @@ int16 Client::CalcCHA() {
return(CHA);
}
int Client::CalcHaste() {
int h = spellbonuses.haste + spellbonuses.hastetype2;
int Client::CalcHaste()
{
/* Tests: (based on results in newer char window)
* 68 v1 + 46 item + 25 over + 35 inhib = 204%
* 46 item + 5 v2 + 25 over + 35 inhib = 65%
* 68 v1 + 46 item + 5 v2 + 25 over + 35 inhib = 209%
* 75% slow + 35 inhib = 25%
* 35 inhib = 65%
* 75% slow = 25%
* Conclusions:
* the bigger effect in slow v. inhib wins
* slow negates all other hastes
* inhib will only negate all other hastes if you don't have v1 (ex. VQ)
*/
// slow beats all! Besides a better inhibit
if (spellbonuses.haste < 0) {
if (-spellbonuses.haste <= spellbonuses.inhibitmelee)
Haste = 100 - spellbonuses.inhibitmelee;
else
Haste = 100 + spellbonuses.haste;
return Haste;
}
// No haste and inhibit, kills all other hastes
if (spellbonuses.haste == 0 && spellbonuses.inhibitmelee) {
Haste = 100 - spellbonuses.inhibitmelee;
return Haste;
}
int h = 0;
int cap = 0;
int overhaste = 0;
int level = GetLevel();
// we know we have a haste spell and not slowed, no extra inhibit melee checks needed
if (spellbonuses.haste)
h += spellbonuses.haste - spellbonuses.inhibitmelee;
if (spellbonuses.hastetype2 && level > 49) // type 2 is capped at 10% and only available to 50+
h += spellbonuses.hastetype2 > 10 ? 10 : spellbonuses.hastetype2;
// 26+ no cap, 1-25 10
if (level > 25) // 26+
h += itembonuses.haste;
@@ -1368,24 +1401,16 @@ int Client::CalcHaste() {
// 51+ 25 (despite there being higher spells...), 1-50 10
if (level > 50) // 51+
overhaste = spellbonuses.hastetype3 > 25 ? 25 : spellbonuses.hastetype3;
h += spellbonuses.hastetype3 > 25 ? 25 : spellbonuses.hastetype3;
else // 1-50
overhaste = spellbonuses.hastetype3 > 10 ? 10 : spellbonuses.hastetype3;
h += spellbonuses.hastetype3 > 10 ? 10 : spellbonuses.hastetype3;
h += overhaste;
h += ExtraHaste; //GM granted haste.
h = mod_client_haste(h);
if (spellbonuses.inhibitmelee) {
if (h >= 0)
h -= spellbonuses.inhibitmelee;
else
h -= ((100 + h) * spellbonuses.inhibitmelee / 100);
}
Haste = h;
return(Haste);
Haste = 100 + h;
return Haste;
}
//The AA multipliers are set to be 5, but were 2 on WR