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Revamp attack delays / hastes / slows based on dev quotes
See changelog
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@@ -1546,6 +1546,11 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_AttackSpeed4:
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{
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// These don't generate the IMMUNE_ATKSPEED message and the icon shows up
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// but have no effect on the mobs attack speed
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if (GetSpecialAbility(UNSLOWABLE))
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break;
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if (effect_value < 0) //A few spells use negative values(Descriptions all indicate it should be a slow)
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effect_value = effect_value * -1;
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